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Pull requests: bevyengine/bevy

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Pull requests list

Fix hot reloads of a folder resulting in deadlocks. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23980 opened Apr 25, 2026 by andriyDev Contributor Loading…
Replace the NestedLoader API with NestedLoadBuilder (matching LoadBuilder). A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23979 opened Apr 25, 2026 by andriyDev Contributor Loading…
Solari: Stability improvements A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23968 opened Apr 24, 2026 by JMS55 Contributor Loading… 0.20
BSN: Improve error handling by changing into to try_into A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23966 opened Apr 24, 2026 by greeble-dev Contributor Loading…
WinitUserEvent::WakeUp calls app update on wasm A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23957 opened Apr 23, 2026 by rmaj91 Draft
Change tilemap wgsl shader to support mipmaps A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23929 opened Apr 22, 2026 by christopherverch Loading…
Fix: Support RenderLayers filtering for Lights (Adoption of #23265) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Regression Functionality that used to work but no longer does. Add a test for this! S-Blocked This cannot move forward until something else changes X-Uncontroversial This work is generally agreed upon
#23925 opened Apr 22, 2026 by kfc35 Contributor Loading… 0.19
Update ktx2 to v0.5.0 A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23900 opened Apr 20, 2026 by JMS55 Contributor Draft
Solari: Quarter resolution lighting A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23899 opened Apr 20, 2026 by JMS55 Contributor Loading… 0.20
Rename the text input modules A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23895 opened Apr 20, 2026 by ickshonpe Contributor Loading… 0.19
For each mesh instance, only store the previous frame's transform, not the entire MeshInputUniform. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23892 opened Apr 20, 2026 by pcwalton Contributor Loading…
Cache material shader handles per type A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23887 opened Apr 19, 2026 by CrazyRoka Contributor Loading…
Allow completed tasks to wake the winit event loop. A-Tasks Tools for parallel and async work A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23886 opened Apr 19, 2026 by andriyDev Contributor Loading…
Optimize and fix sphere-OBB intersection logic A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23865 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Add camera primitives benchmark A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23863 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Bump actions/upload-artifact from 7.0.0 to 7.0.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23851 opened Apr 17, 2026 by dependabot Bot Loading…
Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23850 opened Apr 17, 2026 by dependabot Bot Loading…
Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23849 opened Apr 17, 2026 by dependabot Bot Loading…
Bump actions/github-script from 8.0.0 to 9.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23848 opened Apr 17, 2026 by dependabot Bot Loading…
Add ReadbackOnce component to help one-shot readbacks. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23845 opened Apr 17, 2026 by tychedelia Member Loading…
Input Focus extraction system A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23837 opened Apr 16, 2026 by ickshonpe Contributor Draft
Optimize shadow material queuing by caching is_depth_only_opaque A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23834 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
fix assign_to double drop when drop panics A-Pointers Relating to Bevy pointer abstractions D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23833 opened Apr 16, 2026 by nitzan-treg Loading…
Wrap tracing spans in #[cfg(feature = "trace")] A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23831 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23824 opened Apr 16, 2026 by beicause Member Loading…
ProTip! no:milestone will show everything without a milestone.