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Pull requests: bevyengine/bevy

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Pull requests list

Reuse heap allocations in prepare_mesh_bind_groups A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#24643 opened Jun 17, 2026 by beicause Member Loading…
Update variadics_please requirement from 1.1 to 2.0 C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24640 opened Jun 16, 2026 by kfc35 Contributor Loading…
Add scrubbing / dragging to number_input widget. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24636 opened Jun 15, 2026 by viridia Contributor Loading… 0.20
Resolve EditableText's scrolling per edit in bevy_text A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24634 opened Jun 15, 2026 by ickshonpe Contributor Loading… 0.20
Entitymut doc changes for #24596 A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24631 opened Jun 15, 2026 by MoRusty Loading…
Extract sprite_material functions, bindings, and types to separate shader modules A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24629 opened Jun 15, 2026 by cookie1170 Contributor Loading…
Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24625 opened Jun 14, 2026 by kfc35 Contributor Loading…
Use send wrapped BindGroupEntry Vec in prepare_mesh_view_bind_groups A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24623 opened Jun 14, 2026 by beicause Member Loading…
Fix ScrollArea scroll speed A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24620 opened Jun 13, 2026 by Cannedfood Loading… 0.20
light: add SunDisk::MARS preset for Mars atmosphere A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24618 opened Jun 13, 2026 by da-x Loading…
Add tangent angle encoding to mesh compression A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24616 opened Jun 13, 2026 by beicause Member Loading…
Adds Box, Gaussian, Kawase and Bokeh Blur A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24609 opened Jun 12, 2026 by joelawm Loading…
Update spin requirement from 0.10.0 to 0.12.0 C-Dependencies A change to the crates that Bevy depends on D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#24602 opened Jun 12, 2026 by dependabot Bot Loading…
Update ddsfile requirement from 0.5.2 to 0.6.0 C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24601 opened Jun 12, 2026 by dependabot Bot Loading…
Hybrid Resources A-ECS Entities, components, systems, and events
#24597 opened Jun 11, 2026 by Trashtalk217 Contributor Draft
Add -Zcache-proc-macros flag to config_fast_builds.toml A-Build-System Related to build systems or continuous integration
#24595 opened Jun 11, 2026 by perry-blueberry Loading…
fix(ecs): don't resurrect removed required components on insert_if_new A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24593 opened Jun 11, 2026 by satyakwok Loading…
bevy_reflect: Access Type from dyn PartialReflect A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24585 opened Jun 10, 2026 by MrGVSV Member Loading…
1 task
Refactor mesh compression methods A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24572 opened Jun 9, 2026 by beicause Member Loading…
Add glTF KHR_materials_dispersion support A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24569 opened Jun 9, 2026 by issam3105 Contributor Loading…
Use IOR to parameterize dielectrics specular reflectance A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Domain-Expert Requires deep knowledge in a given domain D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24552 opened Jun 7, 2026 by goodartistscopy Contributor Loading… 0.20
Add option to compress vertex normal tangent to axis angle A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24535 opened Jun 5, 2026 by beicause Member Loading…
Process GeneratedEnvironmentMapLight on-demand A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24522 opened Jun 3, 2026 by dylansechet Contributor Loading…
bevy_reflect: Type data registration callbacks A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24518 opened Jun 2, 2026 by MrGVSV Member Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
ProTip! Exclude everything labeled bug with -label:bug.