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Pull requests: bevyengine/bevy
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Reuse heap allocations in Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
prepare_mesh_bind_groups
A-Rendering
#24643
opened Jun 17, 2026 by
beicause
Member
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Update variadics_please requirement from 1.1 to 2.0
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24640
opened Jun 16, 2026 by
kfc35
Contributor
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Add scrubbing / dragging to number_input widget.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Resolve Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EditableText's scrolling per edit in bevy_text
A-Text
Entitymut doc changes for #24596
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24631
opened Jun 15, 2026 by
MoRusty
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Extract Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
sprite_material functions, bindings, and types to separate shader modules
A-Rendering
#24629
opened Jun 15, 2026 by
cookie1170
Contributor
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Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24625
opened Jun 14, 2026 by
kfc35
Contributor
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Use send wrapped BindGroupEntry Vec in Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
prepare_mesh_view_bind_groups
A-Rendering
#24623
opened Jun 14, 2026 by
beicause
Member
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Fix ScrollArea scroll speed
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
light: add SunDisk::MARS preset for Mars atmosphere
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24618
opened Jun 13, 2026 by
da-x
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Add tangent angle encoding to mesh compression
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24616
opened Jun 13, 2026 by
beicause
Member
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Adds Box, Gaussian, Kawase and Bokeh Blur
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24609
opened Jun 12, 2026 by
joelawm
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Update spin requirement from 0.10.0 to 0.12.0
C-Dependencies
A change to the crates that Bevy depends on
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#24602
opened Jun 12, 2026 by
dependabot
Bot
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Update ddsfile requirement from 0.5.2 to 0.6.0
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24601
opened Jun 12, 2026 by
dependabot
Bot
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Hybrid Resources
A-ECS
Entities, components, systems, and events
#24597
opened Jun 11, 2026 by
Trashtalk217
Contributor
•
Draft
Add -Zcache-proc-macros flag to config_fast_builds.toml
A-Build-System
Related to build systems or continuous integration
#24595
opened Jun 11, 2026 by
perry-blueberry
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fix(ecs): don't resurrect removed required components on insert_if_new
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24593
opened Jun 11, 2026 by
satyakwok
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bevy_reflect: Access Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Type from dyn PartialReflect
A-Reflection
#24585
opened Jun 10, 2026 by
MrGVSV
Member
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1 task
Refactor mesh compression methods
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24572
opened Jun 9, 2026 by
beicause
Member
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Add glTF KHR_materials_dispersion support
A-glTF
Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24569
opened Jun 9, 2026 by
issam3105
Contributor
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Use IOR to parameterize dielectrics specular reflectance
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Add option to compress vertex normal tangent to axis angle
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24535
opened Jun 5, 2026 by
beicause
Member
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Process Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
GeneratedEnvironmentMapLight on-demand
A-Rendering
#24522
opened Jun 3, 2026 by
dylansechet
Contributor
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bevy_reflect: Type data registration callbacks
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24518
opened Jun 2, 2026 by
MrGVSV
Member
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Add lens dirt support to Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24493
opened May 30, 2026 by
Breakdown-Dog
Contributor
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