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Level design
jonazbot edited this page Apr 28, 2021
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4 revisions
Levels are designed in Tiled with custom tileset.
- Each board is constructed in layers.
- Each type of object should only exist in its own layer.
- Player layer must be the top layer.
- Wall, Pusher, LaserWall, Laser, LaserDouble layers must directly follow the Player layer.
- Board must be the bottom layer.
All layers must be included with identical naming
- Player
- Wall
- Pusher
- LaserWall
- Laser
- LaserDouble
- Conveyor
- Gear
- Upgrade
- Repair
- Hole
- Flag
- Start
- Board
- Developer Team
- Gruppe dynamikk
- Installation instruction
- Level design
- Current Class diagram
- Game Flowchart