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spawnmousemenui

Thomas edited this page Aug 29, 2020 · 3 revisions

uiz_spawnMouseMenu(ds_list,destroylist,[optional actionlist],[optional openinganimation xfunction,openinganimation yfunction, openinganimation alphafunction, openingtime])
Spawns in a obj_uiZ_mousemenu object and destroys any that already exist.
If have argument 3 or higher filled in you will NEED to fill everything up until argument6 (openingtime).
Some optional arguments of this object look like those of the uiz_animation_setOpeningAnimation function.
0-ds_list: A ds list containing all items that should be inside the menu.
1-destroylist: Boolean value whether the given ds list(s) should be automatically destroyed when the mousemenu get destroyed.
2-actionlist: A ds list containing scripts that should be executed when pressing an item on the menu. Leave this at -1 or empty if you don't want this.
3-xfunction: The function for the width and x of the animation when the mousemenu is created.
4-yfunction: The function for the height and y of the animation when the mousemenu is created.
5-alphafunction: The function for the alpha of the animation when the mousemenu is created.
6-openingtime: The time in seconds these above functions take to be executed.

Visuals
Here is some example code:

var a=ds_list_create();
ds_list_add(a,"hi","how","are","you?")
uiz_spawnMouseMenu(a,true)



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