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set_cursor
This script is a easy interface between uiz, and your game to make sure that there is one global type of mouse. It allows you to easily to either use the default windows mouse, or a custom sprite. This script is meant for use inside uiz objects, to set the mouse to a type.
If you want the change how, for example, "cr_hourglass" looks you can change the global variable "global.uiz_cr_hourglass" Here is a list of global variables:
- global.uiz_cr_none
- global.uiz_cr_default
- global.uiz_cr_arrow
- global.uiz_cr_cross
- global.uiz_cr_beam
- global.uiz_cr_size_nesw
- global.uiz_cr_size_ns
- global.uiz_cr_size_nwse
- global.uiz_cr_size_we
- global.uiz_cr_uparrow
- global.uiz_cr_hourglass
- global.uiz_cr_drag
- global.uiz_cr_appstart
- global.uiz_cr_handpoint
- global.uiz_cr_size_all
These global variables can either refer to a sprite which will then be used, or to a value of -1 which will use the default OS versions of these sprites. Also for this script you need to supply it with one of these mouse constants:
- cr_none
- cr_default
- cr_arrow
- cr_cross
- cr_beam
- cr_size_nesw
- cr_size_ns
- cr_size_nwse
- cr_size_we
- cr_uparrow
- cr_hourglass
- cr_drag
- cr_appstart
- cr_handpoint
- cr_size_all
You can also look in the game maker manual on "window_set_cursor " to get a better idea of these constants and global variables. Uiz resets the mouse to cr_default in the beginning of every step.
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uiz_set_cursor(constant): Sets the type of mouse cursor for an uiZ object. (call from within a uiZ object)
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constant: The type of mouse uiZ should display. You can choose from:
- cr_none
- cr_default
- cr_arrow
- cr_cross
- cr_beam
- cr_size_nesw
- cr_size_ns
- cr_size_nwse
- cr_size_we
- cr_uparrow
- cr_hourglass
- cr_drag
- cr_appstart
- cr_handpoint
- cr_size_all
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constant: The type of mouse uiZ should display. You can choose from:
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline