Skip to content
DerFrZocker edited this page May 7, 2023 · 8 revisions
Settings Minimum value Ores Description
VEIN_SIZE 1 Group 1 The maximum possible vein size of one vein. A vein can be smaller than the set value.
VEINS_PER_CHUNK 0 Group 1 The amount of tries to generate a vein, per chunk. Not all tries are successful.
HEIGHT_RANGE 1 All The height range in which the veins get generated. Only the first block that get generated in a vein, must / is in this range, the other generated Blocks of this vein can be higher or lower than the height range.
HEIGHT_CENTER 0 LAPIS The center of the ore generation, from this point Veins get generated under and above the value in range of the HEIGHT_RANGE.
MINIMUM_ORES_PER_CHUNK -1 EMERALD The minimum amount of tries to generate an emerald ore.
ORES_PER_CHUNK_RANGE 1 EMERALD The range of tries to generate an emerald ore. (MINIMUM_ORES_PER_CHUNK + Random(ORES_PER_CHUNK_RANGE) = amount of tries)
MINIMUM_HEIGHT 0 Group 2 The minimum Height in which veins get generated.
HEIGHT_SUBTRACT_VALUE 0 Group 3 HEIGHT_RANGE - HEIGHT_SUBTRACT_VALUE = new height range. Why exact this option is present, is unknown. This setting is only for completeness present. It is recommend not to use it. When HEIGHT_RANGE <= HEIGHT_SUBTRACT_VALUE, then the server while crash.
VEINS_PER_BIOME 0 All The amount of tries to generate a vein, per biome. Not all tries are successful.
SEA_LEVEL_DIVIDER 0 MAGMA The value by which the sea level is divided. The default sea level is 63
SEA_LEVEL_ADDER none MAGMA The value which gets added to the result of 63 / SEA_LEVEL_DIVIDER

Group 1: DIAMOND, COAL, GOLD, GOLD_BADLANDS, LAPIS, IRON, REDSTONE, DIRT, GRAVEL, GRANITE , DIORITE, ANDESITE, NETHER_QUARTZ, INFESTED_STONE and MAGMA.

Group 2: DIAMOND, COAL, GOLD, GOLD_BADLANDS, IRON, REDSTONE, EMERALD, DIRT, GRAVEL, GRANITE , DIORITE, ANDESITE, NETHER_QUARTZ and INFESTED_STONE.

Group 3: DIAMOND, COAL, GOLD, GOLD_BADLANDS, IRON, REDSTONE, DIRT, GRAVEL, GRANITE, DIORITE , ANDESITE, NETHER_QUARTZ and INFESTED_STONE.



VEINS_PER_BIOME:

With VEINS_PER_BIOME you can set how many Veins in a biome should be generated, this overrides the VEINS_PER_CHUNK ( or by EMERALDS the MINIMUM_ORES_PER_CHUNK and ORES_PER_CHUNK_RANGE) setting. To use this setting, simple set a value via command or gui to the VEINS_PER_BIOME setting. To deactivated this setting and return to the VEINS_PER_CHUNK setting, use the reset function of the gui or set the value to 0. A biome in this case is define, as a group of chunks that are connected and have the same biome.

Clone this wiki locally