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| Settings | Minimum value | Ores | Description |
|---|---|---|---|
VEIN_SIZE |
1 | Group 1 | The maximum possible vein size of one vein. A vein can be smaller than the set value. |
VEINS_PER_CHUNK |
0 | Group 1 | The amount of tries to generate a vein, per chunk. Not all tries are successful. |
HEIGHT_RANGE |
1 | All | The height range in which the veins get generated. Only the first block that get generated in a vein, must / is in this range, the other generated Blocks of this vein can be higher or lower than the height range. |
HEIGHT_CENTER |
0 | LAPIS |
The center of the ore generation, from this point Veins get generated under and above the value in range of the HEIGHT_RANGE. |
MINIMUM_ORES_PER_CHUNK |
-1 | EMERALD |
The minimum amount of tries to generate an emerald ore. |
ORES_PER_CHUNK_RANGE |
1 | EMERALD |
The range of tries to generate an emerald ore. (MINIMUM_ORES_PER_CHUNK + Random(ORES_PER_CHUNK_RANGE) = amount of tries) |
MINIMUM_HEIGHT |
0 | Group 2 | The minimum Height in which veins get generated. |
HEIGHT_SUBTRACT_VALUE |
0 | Group 3 |
HEIGHT_RANGE - HEIGHT_SUBTRACT_VALUE = new height range. Why exact this option is present, is unknown. This setting is only for completeness present. It is recommend not to use it. When HEIGHT_RANGE <= HEIGHT_SUBTRACT_VALUE, then the server while crash. |
VEINS_PER_BIOME |
0 | All | The amount of tries to generate a vein, per biome. Not all tries are successful. |
SEA_LEVEL_DIVIDER |
0 | MAGMA |
The value by which the sea level is divided. The default sea level is 63 |
SEA_LEVEL_ADDER |
none | MAGMA |
The value which gets added to the result of 63 / SEA_LEVEL_DIVIDER
|
Group 1: DIAMOND, COAL, GOLD, GOLD_BADLANDS, LAPIS, IRON, REDSTONE, DIRT, GRAVEL, GRANITE
, DIORITE, ANDESITE, NETHER_QUARTZ, INFESTED_STONE and MAGMA.
Group 2: DIAMOND, COAL, GOLD, GOLD_BADLANDS, IRON, REDSTONE, EMERALD, DIRT, GRAVEL, GRANITE
, DIORITE, ANDESITE, NETHER_QUARTZ and INFESTED_STONE.
Group 3: DIAMOND, COAL, GOLD, GOLD_BADLANDS, IRON, REDSTONE, DIRT, GRAVEL, GRANITE, DIORITE
, ANDESITE, NETHER_QUARTZ and INFESTED_STONE.
VEINS_PER_BIOME:
With VEINS_PER_BIOME you can set how many Veins in a biome should be generated, this overrides the VEINS_PER_CHUNK (
or by EMERALDS the MINIMUM_ORES_PER_CHUNK and ORES_PER_CHUNK_RANGE) setting. To use this setting, simple set a
value via command or gui to the VEINS_PER_BIOME setting. To deactivated this setting and return to
the VEINS_PER_CHUNK setting, use the reset function of the gui or set the value to 0. A biome in this case is
define, as a group of chunks that are connected and have the same biome.
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