Have LUT be read bottom-up, and modify the 2x2 LUTs to match true geometry#300
Have LUT be read bottom-up, and modify the 2x2 LUTs to match true geometry#300
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@diaza I did not review the new channel maps in detail. But everything else seems sensible to me. Do you have tools to verify the new channel map? E.g. Angela at some point produced edepsim files that should deposit some charge exactly in front of the SiPMs to verify the mapping. |
If @Angela-White has that ready to send, that would be great! Otherwise I can try to create my own, I've done something similar for 2x2 |
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@liviocali |
cuddandr
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The GIFs are enough validation for me. Everything looks good to me.




As title says.
EDIT: Here's the talk where I went over the issues seen. If anyone missed it and would like a more detailed explanation, let me know and we can chat.
EDIT: I'm adding everyone think might have any familiarity with the LUTs. No need to actually review if this isn't within your purview.
To reflect the y-axis in the LUT, I used the following code:
Flipping for FSD shouldn't be necessary.
The optical channel mapping will have to be remapped in flow.