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ExhaustFx
KaiQ edited this page Jan 30, 2026
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Available from ModelExtras v2.1+
ExhaustFx enables support for multiple exhaust pipes on vehicles, each with functioning smoke effects similar to the original setup.
To define multiple exhaust points, name your dummies using the following format:
x_exhaust1, x_exhaust2, x_exhaust3, ...
You can customize each exhaust pipe using a JSON config like this:
"exhausts": {
"x_exhaust1": {
"lifetime": 0.2,
"speed": 1.0,
"size": 1.0,
"color": {
"red": 0,
"green": 0,
"blue": 0,
"alpha": 64
}
}
}- lifetime: Duration of the smoke particle (in seconds)
- speed: Velocity of the smoke emission
- size: Scale of the smoke particles
- color: RGBA values for smoke color and transparency (0-255)
- Rotation of the smoke effect can be controlled using the dummy rotation.
- ExhaustFX works with VehFuncs extras, being emitted or not depending on whether it's inside an extra node!