Implementation of papers in 100 lines of code.
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Updated
Apr 8, 2026 - Python
Implementation of papers in 100 lines of code.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Generative World Renderer: an AI-native Renderer for Games and Virtual Worlds. 面向游戏与虚拟世界的AI原生渲染引擎
Differentiable Surface Splatting
🚇 Render React components in placeholders that are placed somewhere else in the component tree.
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
List of awesome papers on Intrinsic Decomposition & Inverse Rendering
This is the dataset and code release of the OpenRooms Dataset. For more information, please refer to our webpage below. Thanks a lot for your interest in our research!
[CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
Differentiable RayTracing in Julia
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering"
[ICCV 2023] NeMF: Inverse Volume Rendering with Neural Microflake Field
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
😎 A curated list of CVPR 2025 Oral paper. Total 96
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