A high performance, editable terrain system for Godot 4.
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Updated
Mar 5, 2026 - C++
A high performance, editable terrain system for Godot 4.
Import heightmaps into Unreal from real world locations using Mapbox
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
Realtime web terrain engine, for vast virtual worlds. Built for three.js and react-three/fiber.
A terrain map visualizer based from height maps using React and three.js
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.
Go package for hydraulic erosion simulation across a heightfield
DLA-based procedural terrain generation and realistic rendering.
Procedual terrain generator with physically based biomes and hydraulic erosion
Small C# application to download heightmaps from geoportal.bayern.de/bayernatlas/
PixelTreasureMap generates random pixelated maps with Perlin noise, featuring terrain and an "X marks the spot." Made for a p5.js course in my HCI master's.
Processing sketch to draw a heightmap in lines + controls to interact with the variables
The Diamond-Square algorithm (also known as the Diamond-Step Square-Step algorithm or Cloud Fractal) is a method for generating realistic-looking heightmaps for terrain. It creates natural-appearing landscapes by recursively subdividing a grid and adding random variations at each step.
Some scripts dealing with different map-projection to sample regularized quadratic patches from given real-world heightmap data. The regularized patches can be used to train neural networks (for example GANs))
Abschlussprojekt Computergrafik WiSe21/22
🌄 Create dynamic 3D terrains with Yūgen's Terrain Authoring Toolkit for Godot, designed for pixel art games and versatile enough for various projects.
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