TypeScript/JavaScript 3D maps and geospatial data visualization engine library
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Updated
Apr 18, 2026 - TypeScript
TypeScript/JavaScript 3D maps and geospatial data visualization engine library
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Procedural Hydrology / River / Lake Simulation
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
droneWorld: a 3D world map and a three.js playground
A terrain rendering plugin for the bevy game engine.
A procedural planet generator addon for Godot with terrain LOD.
3D Terrain Renderer (C++17)
Real-world terrain rendering prototype built in Rust with Bevy, developed as part of my Bachelor thesis on large-scale GPU terrain systems.
Game engine playground.
Isosurface extraction using largely undiscovered techniques.
Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
Open-source tool that allows you to select any region on a map and export it as an STL file - ready for 3D printing. Perfect for creating custom terrain models and topographic visualizations.
flywave.gl is an open-source 3D map rendering engine built with TypeScript. This project adopts a modular monorepo architecture, aiming to provide a high-performance, scalable, and modular 3D map rendering solution.
GL Director, an interface to easily generate terrain flyovers for your app using Mapbox GL JS
Snap vector features to the faces of a triangulated irregular network (TIN)
Terrain renderer and fluid simulation sandbox
An attempt to make a world map in webgl
Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.
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