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Maplesim Shoot #135
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@aidnem I need to fix a few more constants but I was wondering if this format looked good to you (having ScoringMapleSim as a new file?) |
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Does it visualize the trajectory? |
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It shows the object moving but doesn't draw out the trajectory yet; I'll
figure out how to add it when I get home, I'm pretty sure it's supported :D
…On Thu, Feb 27, 2025 at 9:29 AM avidraccoon ***@***.***> wrote:
Does it visualize the trajectory?
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<#135 (comment)>
Does it visualize the trajectory?
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Minh Nguyen
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noteOnFly
// Configure callbacks to visualize the flight trajectory of the projectile
.withProjectileTrajectoryDisplayCallBack(
// Callback for when the note will eventually hit the target (if configured)
(pose3ds) -> Logger.recordOutput("Flywheel/NoteProjectileSuccessfulShot", pose3ds.toArray(Pose3d[]::new)),
// Callback for when the note will eventually miss the target, or if no target is configured
(pose3ds) -> Logger.recordOutput("Flywheel/NoteProjectileUnsuccessfulShot", pose3ds.toArray(Pose3d[]::new))
); |
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Will just need to change it from note to coral/algea |
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Does it wait for the scoring subsystem to be ready? |
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nono sorry i do know that the projectile thing exists it's just i wasn't
sure if it was good to add it haha i'll get to it later :D they have a gif
demo of it with the algae, it looks really awesome
Scoring Subsystem is mostly ready, isn't it? I just need to get some
constants and adjust it to correctly find heights and angles and such
…On Thu, Feb 27, 2025 at 10:29 AM avidraccoon ***@***.***> wrote:
Does it wait for the scoring subsystem to be ready?
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<#135 (comment)>
Does it wait for the scoring subsystem to be ready?
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Does it wait until the elevator and the claw are in the right positions?
…On Thu, Feb 27, 2025 at 10:56 AM 401-minh ***@***.***> wrote:
nono sorry i do know that the projectile thing exists it's just i
wasn't <br> sure if it was good to add it haha i'll get to it later
:D they have a gif <br> demo of it with the algae, it looks really awesome
<br> Scoring Subsystem is mostly ready, isn't it? I just need to get
some <br> constants and adjust it to correctly find heights and angles and
such <br> <br> On Thu, Feb 27, 2025 at 10:29 AM avidraccoon ***@***.***>
<br> wrote: <br> <br> > Does it wait for the scoring subsystem to be
ready? <br> > <br> > — <br> > Reply to this email directly, view
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(team401/2025-Robot-Code#135) <br> > <
#135 (comment)>
<br> > <br> > Does it wait for the scoring subsystem to be ready?
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<#135 (comment)>
nono sorry i do know that the projectile thing exists it's just i
wasn't <br> sure if it was good to add it haha i'll get to it later
:D they have a gif <br> demo of it with the algae, it looks really awesome
<br> Scoring Subsystem is mostly ready, isn't it? I just need to get
some <br> constants and adjust it to correctly find heights and angles and
such <br> <br> On Thu, Feb 27, 2025 at 10:29 AM avidraccoon ***@***.***>
<br> wrote: <br> <br> > Does it wait for the scoring subsystem to be
ready? <br> > <br> > — <br> > Reply to this email directly, view
it on GitHub <br> > <
#135 (comment)>,
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(team401/2025-Robot-Code#135) <br> > <
#135 (comment)>
<br> > <br> > Does it wait for the scoring subsystem to be ready?
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Oh, it might not
I'll look into that
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@aidnem @minhnguyenbhs we should put this in the tech binder btw |
…s are being scored again
…system manage hasCoral/hasAlgae?)
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putting this on hold for a bit until after portsmith, since it won't be ready in time to help with autos until later + elevator setpoints and state are a little bit funky after merging with main, I'll deal with it later |
* better rainbow and correct orientation * comp leds
…ly alleviate massive lagspike on auto init
… avoid edge case where auto lines up before scoring has initialized
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@aidnem hi why would it do this |
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it's been really glitchy lately; keeps making advantage crash |
…see what it does? thank you!
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hi @linglejack06 !! were you able to run this on your computer, and what did it do? |
@minhnguyenbhs currently testing, i need to update my advantage scope and then ill provide updates |
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@minhnguyenbhs how do i add the poses for elevator to move and coral to show up? |
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@linglejack06 wdym? like the 3d models? |
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yeah thats what i meant, thank you!
…On Fri, Mar 21, 2025 at 8:47 AM 401-minh ***@***.***> wrote:
@linglejack06 <https://github.com/linglejack06> wdym? like the 3d models?
to make the robot show up you drag the fieldsimulation/robot onto the
screen and then drop componentpositions on top of it :D and then to make
the coral/algae you drop the fieldsimulation/coral or whatever onto the
screen as a new category underneath the robot and change the model to
gamepiece
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<#135 (comment)>
@linglejack06 <https://github.com/linglejack06> wdym? like the 3d models?
to make the robot show up you drag the fieldsimulation/robot onto the
screen and then drop componentpositions on top of it :D and then to make
the coral/algae you drop the fieldsimulation/coral or whatever onto the
screen as a new category underneath the robot and change the model to
gamepiece
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im weirdly getting a lot of errors, im gonna try to reboot java and try again, maplesim isnt wanting to load the scoring subsystem (but ive ran it before and it was fine) |
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Is it giving you an error message?
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not entirely working yet but can shoot algae into the net!