Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 19 additions & 2 deletions examples/dota_client.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1142,9 +1142,13 @@ impl DotaClientApp {
width: WINDOW_WIDTH as f32,
height: WINDOW_HEIGHT as f32,
});
// Use Medium quality but disable SSAO (causes diamond artifacts on flat terrain)
let mut pps = euca_render::RenderQuality::Medium.to_settings();
// Use High quality with SSR and DoF enabled, but disable SSAO
// (causes diamond artifacts on flat terrain).
let mut pps = euca_render::RenderQuality::High.to_settings();
pps.ssao_enabled = false;
pps.ssr_enabled = true;
// Focal distance matches the MOBA camera height (~40 world units).
pps.dof.focus_distance = 40.0;
world.insert_resource(pps);

// Register items and heroes
Expand Down Expand Up @@ -3987,6 +3991,19 @@ impl ApplicationHandler for DotaClientApp {
self.renderer.as_mut().unwrap(),
);

// Enable volumetric fog for atmospheric MOBA visuals (subtle density
// so it reads as atmosphere rather than obstructing gameplay).
{
let gpu = self.gpu.as_ref().unwrap();
let renderer = self.renderer.as_mut().unwrap();
renderer.enable_volumetric_fog(gpu);
renderer.set_fog_settings(euca_render::VolumetricFogSettings {
density: 0.01,
scattering: 0.3,
..Default::default()
});
}

// Kick off the render loop — Metal backend replaces winit's layer,
// so the initial RedrawRequested may not arrive automatically.
self.gpu.as_ref().unwrap().window.request_redraw();
Expand Down
Loading