Enable SSR, DoF, and volumetric fog in MOBA demo#142
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Upgrade render quality from Medium to High to enable SSGI, motion blur, and DoF by default. Explicitly enable SSR and set the DoF focal distance to 40 units to match the MOBA camera height. Initialize volumetric fog on the renderer with subtle density (0.01) so it reads as atmosphere without obstructing gameplay. SSAO remains disabled due to known diamond artifacts on flat terrain. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
Test plan
cargo check --workspacepassescargo test --workspaceall tests passcargo clippy --workspace -- -D warningsno warningscargo fmt --all -- --checkno formatting issuescargo build --release -p euca-game --example dota_clientbuilds successfully🤖 Generated with Claude Code