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Reference Material
Bruno Daniel edited this page Dec 2, 2016
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- Procedural Modeling
- Gamasutra: Modelling by numbers
- ProceduralToolkit by Syomus (See MeshE.cs for implementations of various primitives)
- Creating an icosphere mesh in code
- Thinkercad (Autodesk) Platonic Solid Generation Part 1, Part 2
- Creating an Octahedron Sphere in Unity
- Circle (Wikipedia) Useful terminology
- Triangulation by Ear Clipping
- An algorithm for triangulating multiple 3D polygons - supports triangulation of non-coplanar polygons
- Delaunay triangulation
- Simple and Robust Boolean Operations for Triangulated Surfaces
- A Fast Triangle-Triangle Intersection Test
- Constructive Solid-Geometry Methods
- Clipping a Mesh Against a Plane
- Catmull-Clark subdivision surface
- Straight Skeleton
- Creating an Octahedron Sphere in Unity
- Rooms and Mazes: A Procedural Dungeon Generator
- Real-Time Planet Rendering
- Procedural Generation of 3D Caves for Games on the GPU
- A Survey of Procedural Techniques for City Generation
- Generation, Rendering and Animation of Polygon Tree Models
- Curves and Splines
- http://www.cs.cmu.edu/~jkh/462_s07/08_curves_splines_part2.pdf
- http://run.usc.edu/cs480-s13/lec08-splines/08-splines.pdf
- Types of Texture Projection (Softimage)
- Automatically generating UV coordinates algorithms
- Cylindrical coordinate system
- Spherical coordinate system
- List of common coordinate transformations
- Transformations and Projections
- Stack Exchange: Given Seams, how do I unfold a mesh
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Force-directed graph
- Example using D3 by mbostock
- Least Squares Conformal Mapping
- ABF++: Fast and Robust Angle Based Flattening
- http://www.loria.fr/~petitjea/papers/siggraph02.pdf (not loading)
- Packing Rectangles
- Texture Packing Algorithm
- Bottom-Left Bin-Packing Heuristic: An Efficient Implementation
- Curvature map
- Color ID Map
- Normal map for low LoD
- Sobel operator (edge detection, useful for notmal maps)
- Intro to Procedural Textures
- Geometric Tools Documentation - multiple relevant articles in PDF format
- Houdini Surface Operators infografic
- Houdini 14.0 SOP nodes reference