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Bruno Daniel edited this page May 24, 2015 · 4 revisions

Forge aims to be general purpose procedural generation tool and library for Unity 3D. What follows is a list of desirable features that might be implemented in the future:

  • Generation of parameterised assets
  • Visual node-based modeling
  • Editor and runtime support for parameter tweaking
  • Full scripting API support as alternative to the visual editor
  • UV map viewer
  • UV projections, unwrapping and packing (projections and unwraps can be used on specific parts of the model)
  • UV island-based generation of "Clown Colored" texture maps - ideal for integration with Substances
  • Procedural animations (generates AnimationClip)
  • Lua scripting (for simple calculations on parameters)

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