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Project Goals
Bruno Daniel edited this page May 24, 2015
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Forge aims to be general purpose procedural generation tool and library for Unity 3D. What follows is a list of desirable features that might be implemented in the future:
- Generation of parameterised assets
- Visual node-based modeling
- Editor and runtime support for parameter tweaking
- Full scripting API support as alternative to the visual editor
- UV map viewer
- UV projections, unwrapping and packing (projections and unwraps can be used on specific parts of the model)
- UV island-based generation of "Clown Colored" texture maps - ideal for integration with Substances
- Procedural animations (generates AnimationClip)
- Lua scripting (for simple calculations on parameters)