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I know it's not the best place for it, but for now I don't want to duplicate config options. I will add more power-related commands later. This one is small as I don't want many untested changes all of a sudden.
…upertuxkart#5270 (supertuxkart#5365) * Revert recent camera change & fix supertuxkart#5270 * I tried my best * Now the bug is properly fixed * Pull from master * add back files * Revert separate camera tab, and move it to display * Add smooth strength * Tune
Also refactors for sendString*, getMainName, KartTeamSet, and some functions moved to asset manager. Chat manager will be heavily refactored further.
(Not tested)
… LobbySettings (Not tested)
(Seems to start the game on the server)
Merci à mes amis français qui démarrent le jeu immédiatement même si on leur demande de ne pas le faire
Maybe something else, don't remember
* Update cutscene_gui.cpp This update will move the subtitles from the bottom of the screen a few pixels above.This is intended so that the subtitles stay above the Skip buttons in cutscenes * Update cutscene_gui.cpp lowered the positioning of subtitles by modifying 10 to 6 font size
It solves the issue when game rendering just hangs after a while on phones with game mode.
[skip ci]
Proper rewrite of queries will be in separate commits, as the queries are quite big and it requires more testing.
(however, they might be unable to join the full server still)
- restoreCmdByArgv and error(context) were moved out of CommandManager - MapFileResource currently supports searching rows using a column specified in the config
I'll make a structure for chars later, as well as bigger changes that I planned to do but didn't want to confuse them together
For now they are not refreshing themselves. On player list update it refreshes, and on command usage it updates the file itself (like it was before), but doesn't refresh on the screen. Likely will be done, but later.
- Can be invoked with a certain probability upon selection start if config/command allowed that - Still distributes the same quantities of the same teams, but first does it for all ingame players, then adds the rest of colors to waiting players.
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