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Get Player Position

Pavle edited this page Feb 15, 2021 · 2 revisions
static ZLevelManager* levelManager = reinterpret_cast<ZLevelManager*>(Globals::g_pLevelManagerSingleton);
ZHitman5* player = levelManager->m_rHitman.m_pInterfaceRef;

float4 localPosition = {};
player->GetSpatialEntityPtr()->GetLocalPosition(&localPosition);

float4 worldPosition = {};
player->GetSpatialEntityPtr()->GetWorldPosition(&worldPosition);

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