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static ZLevelManager* levelManager = reinterpret_cast<ZLevelManager*>(Globals::g_pLevelManagerSingleton); ZHitman5* player = levelManager->m_rHitman.m_pInterfaceRef; float4 localPosition = {}; player->GetSpatialEntityPtr()->GetLocalPosition(&localPosition); float4 worldPosition = {}; player->GetSpatialEntityPtr()->GetWorldPosition(&worldPosition);
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