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ZResourceManager* resourceManager = Singletons::GetResourceManager(); ZActorManager* actorManager = Singletons::GetActorManager(); ZActor* actor = actorManager->m_aliveActors[0]->m_pInterfaceRef; ZResourcePtr primResourcePtr = resourceManager->LoadResource(runtimeResourceID); actor->GetGeomEntityPtr()->ChangePrimitiveResourcePtr(resourcePtr);
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