fix(build): avoid duplicate Content items (NETSDK1022) in targets#3320
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CopyPlaywrightFilesToOutput could emit the same node\LICENSE as a Content item more than once, tripping the NETSDK1022 "Duplicate Content items" check (a hard error as of .NET 10). Make the platform-specific globs and the fallback wildcard mutually exclusive via an explicit per-platform check, exclude LICENSE from the fallback wildcard, and declare the platform-independent LICENSE/package items in their own non-batched ItemGroup so they are added exactly once. Fixes microsoft#3314
pavelfeldman
approved these changes
Jun 4, 2026
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Summary
CopyPlaywrightFilesToOutputcould include the samenode\LICENSE(and, when the fallback ran, every node file) as aContentitem more than once, trippingNETSDK1022"Duplicate 'Content' items" — a hard error as of .NET 10.node\**wildcard are now mutually exclusive via an explicit per-platform check;LICENSEis excluded from the fallback wildcard; and the platform-independentLICENSE/packageitems are declared in their own non-batchedItemGroupso they're added exactly once.Why the old guard was fragile
The fallback wildcard was gated on
'@(_PlaywrightCopyItems->Count())' == '0', intended to copy every platform's binaries only when no platform-specific glob matched. Inside a batchedItemGroup,@(...->Count())does not reliably observe items added earlier in the same batch — in the reporter's environment it evaluated to0even after the platform glob had added items, so the fallback ran in addition to the platform-specific glob. Combined with the unconditionalnode\LICENSEinclude,node\LICENSEended up inContentmore than once. The new code drops theCount()dependency entirely.Fixes #3314