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⚡ Bolt: Cache colors map in StatusLine to reduce allocations #77
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,3 @@ | ||
| ## 2024-04-30 - Map Allocation Overhead in Statusline Plugins | ||
| **Learning:** In performance-sensitive areas like concurrent plugin execution in the status line, calling functions like `colors.ColorMap()` repeatedly causes expensive map allocations per plugin execution, increasing memory usage and GC pressure. | ||
| **Action:** Cache static data maps at the instance level (e.g., in the `StatusLine` struct) during initialization to ensure thread-safety, minimize allocations, and improve plugin dispatch performance. |
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Sharing a single map instance across concurrent plugin executions introduces a potential data race. In Go, maps are not thread-safe for concurrent read/write operations. Since
renderLineexecutes plugins in parallel goroutines, if any native plugin modifies theColorsmap, or if one plugin is being serialized to JSON (a read operation) while another modifies it (a write operation), the application will panic. While plugins are generally expected to treat this map as read-only, the previous implementation usingcolors.ColorMap()provided isolation by returning a fresh map for each execution. Please ensure that all consumers treat this map as immutable.