⚡ Bolt: Cache colors map in StatusLine to reduce allocations#77
⚡ Bolt: Cache colors map in StatusLine to reduce allocations#77
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Co-authored-by: himattm <6266621+himattm@users.noreply.github.com>
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Code Review
This pull request optimizes the status line by caching the colors map to reduce memory allocations and GC pressure during plugin execution. A potential data race was identified because the shared map is accessed concurrently across goroutines; it is recommended to explicitly treat the map as immutable to prevent application panics.
| isIdle bool | ||
| bashPlugins []plugin.Plugin // Cached discovered bash plugins | ||
| bashPluginsOnce sync.Once | ||
| colorsMap map[string]string // Cached static colors map to avoid allocations |
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Sharing a single map instance across concurrent plugin executions introduces a potential data race. In Go, maps are not thread-safe for concurrent read/write operations. Since renderLine executes plugins in parallel goroutines, if any native plugin modifies the Colors map, or if one plugin is being serialized to JSON (a read operation) while another modifies it (a write operation), the application will panic. While plugins are generally expected to treat this map as read-only, the previous implementation using colors.ColorMap() provided isolation by returning a fresh map for each execution. Please ensure that all consumers treat this map as immutable.
| colorsMap map[string]string // Cached static colors map to avoid allocations | |
| colorsMap map[string]string // Cached static colors map (read-only) to avoid allocations |
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Closing as superseded by direct commit 42f3149 on main, which consolidated the StatusLine color-map caching optimization without the generated .jules note. |
Understood. Acknowledging that this work is now obsolete and stopping work on this task. |
💡 What: Caches the output of
colors.ColorMap()in theStatusLinestruct usingsync.Onceand provides it to plugins via a newgetColorsMap()method, instead of callingcolors.ColorMap()repeatedly for each plugin execution.🎯 Why:
colors.ColorMap()creates a large map of ~80 string key-value pairs. InrunPlugin, this map was being recreated on every execution. Since plugins run concurrently on every status line render, this caused unnecessary memory allocations, increasing GC pressure for hot paths.📊 Impact: Reduces memory allocations by 1 map of ~80 strings per plugin per render. Given a status line with multiple sections and plugins rendering frequently, this is a measurable reduction in memory pressure and CPU spent on garbage collection without changing external behavior.
🔬 Measurement: Go benchmarks or heap profiling will show fewer map allocations per render. Tests pass perfectly.
PR created automatically by Jules for task 2747600555715842728 started by @himattm