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kevinzakka
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Thanks for your contribution @apirrone! I left some comments.
| @@ -0,0 +1,19 @@ | |||
| # Open Duck Mini V2 | |||
| @@ -0,0 +1,454 @@ | |||
| <mujoco model="onshape"> | |||
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Can you do some minimal formatting on this onshape generated XML? We have some instructions here.
| </contact> | ||
| <worldbody> | ||
| <body name="base" pos="0 0 0.22"> | ||
| <!-- <body name="base" pos="0 0 0.4"> --> |
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Nit: Remove comments please.
| rgba="0.223529 0.219608 0.219608 1" mesh="left_knee_to_ankle_right_sheet"/> | ||
| <geom pos="0.01606 0.14365 0.10915" quat="0.707107 -0.707107 0 0" type="mesh" | ||
| rgba="0.223529 0.219608 0.219608 1" mesh="left_knee_to_ankle_left_sheet"/> | ||
| <geom pos="0 -0.05315 0.00955" quat="0.5 -0.5 -0.5 0.5" type="mesh" rgba="0.247059 0.243137 0.243137 1" |
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I'd prefer if rgbas were converted to materials and material names used instead.
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Hi @kevinzakka, thanks for the comments ! I actually have a question : The mjcf I added here is a heavily decimated and simplified version intended to be efficient for mjx, but I can also export a pretty one with all the geometry and features. Which one makes most sense to publish here? Can I upload both ? Thanks ! |
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Yes making both is fine. Note visual geometry should not affect MJX performance if you are using primitive geoms for the colliders. |
Adds mjcf description for Open Duck Mini v2