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MobHealth

cev-api edited this page Apr 12, 2026 · 1 revision

MobHealth

  • Two dipslay modes; heart bar or a colored number.
  • Uses hud/heart/* sprite IDs so it will change along with your resource pack.
  • Toggles for showing number, names or hostile mobs only.
  • Normalised to 10 max hearts.
  • Compatible with HealthTags so names don't conflict.
  • Conforms to vanilla health status effects (poison, wither, frozen, absorption, hardcore, low health jittering).
  • Ignore NPCs and Armor Stands
  • Optionally can work through walls

Hearts


Parent: What's new in this fork?

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