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Global ESP Render Modes

cev-api edited this page Apr 12, 2026 · 1 revision

Global ESP Render Modes

  • Added a global ESP pipeline toggle in GlobalToggle:

  • LEGACY: keeps the original per-hack ESP rendering path.

  • SHADER_OUTLINE: redirects supported RenderUtils ESP draws into a centralized global collector/renderer for batched rendering.

    • Why use SHADER_OUTLINE:
      • Scales better when many ESP hacks are active (reduces per-hack draw overhead).
      • Produces more consistent ESP rendering across hacks.
      • Makes global ESP improvements easier (one pipeline to optimize/extend).
      • Keeps hack compatibility without rewriting each ESP hack manually.

Parent: What's changed or improved in this fork?

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