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34 changes: 9 additions & 25 deletions _willow2_mods/EffectRandomizer.md
Original file line number Diff line number Diff line change
@@ -1,23 +1,7 @@
---
author: Milo
coop_support: Unknown
dependencies:
- Change Util>=0.1
download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer_v0.1.zip
legacy: true
license:
name: GNU GPLv3
url: https://choosealicense.com/licenses/gpl-3.0
pyproject_url: https://raw.githubusercontent.com/ncalvin1/Milo-BL2-SDK-Mods/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml
redirect_from:
- /mods/EffectRandomizer/
supported_games:
- BL2
- TPS
- AoDK
title: Effect Randomizer
urls:
Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods
version: '0.1'
---
Changes subtle aspects of most game items, so they no
longer behave completely as expected.
Expand All @@ -39,13 +23,13 @@ want an artifact that improves corrosion damage and
movement speed? It might be out there...
*Note: relics are not supported on TPS. Oz kits have
enough quirks already.*

# Usage:

From the main menu, under Mods, enable 'Effect
Randomizer (New Seed)'. Bring up Options->Mods->Effect
Randomizer to enable the effects you want to change,
then load your character and start the session as usual.
The next time you launch the game, the Mods menu will
show a new enabled entry, 'Effect Randomizer (#)',
where the number is the newly-generated effect seed.
Remember that seed - if the game crashes, you'll need
to re-enable that entry.
Randomizer' and escape back to the main menu. Bring
up Options->Mods->Effect Randomizer to enable the
effects you want to change, then load your character
and start the session as usual. Changes to settings
in the in-game menu will have no effect until after
a return to the main menu.