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Description
Our tactic assignment algorithm currently uses a cost function to populate a matrix optimized by the Hungarian algorithm. A problem with our current approach is that there are often cases where robots' optimal assignment costs are very similar, hence their assigned tactics are rapidly changed. This poses a problem since it means our robots can appear "livelocked" during gameplay, and seem to suffer "paralysis."
The proposed solution given in this PR is to apply a penalty as a function of time to discourage rapidly changing between the same set of tactics.
Testing Done
Resolved Issues
Resolves #3583
Length Justification and Key Files to Review
Review Checklist
It is the reviewers responsibility to also make sure every item here has been covered
.hfile) should have a javadoc style comment at the start of them. For examples, see the functions defined inthunderbots/software/geom. Similarly, all classes should have an associated Javadoc comment explaining the purpose of the class.TODO(or similar) statements should either be completed or associated with a github issue