-
Notifications
You must be signed in to change notification settings - Fork 0
API Query Clan clan
Endpoint: gm.query.clan
gm.query.clan [search_terms...] [type_flags...] [sort:field[:order]]
Search for clans using text search and type filters with AND logic (all criteria must match). Without specifying status keywords, defaults to showing only active clans.
| Parameter | Type | Required | Description |
|---|---|---|---|
search_terms |
string | No | Text to search in clan names, IDs, and kingdom names |
type_flags |
flags | No | Filter by clan types (see Type Flags below) |
sort:field[:order] |
string | No | Sort results by field (see Sorting Options below) |
Status:
-
active- Active clans (default) -
eliminated- Destroyed/eliminated clans -
empty- Clans with no heroes
Faction Types:
-
bandit- Bandit clans -
nonbandit- Non-bandit clans -
noble- Noble houses -
minor- Minor faction clans -
rebel- Rebel clans -
mercenary- Mercenary clans -
mafia- Criminal organizations -
outlaw- Outlaw clans -
nomad- Nomadic clans -
sect- Religious sects
Relationships:
-
withoutkingdom- Clans without a kingdom -
player- Player's clan
-
sort:id- Sort by StringId (default) -
sort:name- Sort alphabetically by name -
sort:tier- Sort by clan tier -
sort:gold- Sort by gold amount -
sort:renown- Sort by renown -
sort:kingdom- Sort by kingdom name -
sort:heroes- Sort by number of heroes -
sort:[type_flag]- Sort by any type flag (e.g.,sort:noble,sort:mercenary)
Add :desc for descending order or :asc for ascending (default):
-
sort:gold:desc- Sort richest first -
sort:renown:desc- Sort highest renown first -
sort:heroes:desc- Sort most heroes first
Find noble clans in Empire:
gm.query.clan empire nobleFind all bandit clans:
gm.query.clan banditFind eliminated clans:
gm.query.clan eliminatedFind mercenary clans:
gm.query.clan mercenarySort clans by gold (richest first):
gm.query.clan sort:gold:descSort noble clans by renown:
gm.query.clan noble sort:renown:descSort by mercenary type (mercenaries first):
gm.query.clan sort:mercenaryFind clans without kingdoms:
gm.query.clan withoutkingdomSuccess:
Found N clan(s) matching [criteria]:
[Name] ([StringId]) - Leader: [LeaderName], Kingdom: [KingdomName], Tier: [Tier], Renown: [Renown], Gold: [Gold], Heroes: [Count]
NOTE: Without specifying status keywords, the command defaults to showing only active clans. Use eliminated to search destroyed clans.
TIP: Use this command before clan management commands to find exact StringIds.
-
gm.query.clan_any- Search with OR logic -
gm.query.clan_info- Get detailed clan information -
API-Query-Overview- All query commands
Last Updated: 2025-12-16
🏠 Home | Quick Reference | Syntax Guide
Hero Commands
- gm.hero.abort_pregnancy
- gm.hero.add_gold
- gm.hero.add_hero_to_party
- gm.hero.create_companions
- gm.hero.create_lord
- gm.hero.create_party
- gm.hero.divorce
- gm.hero.edit_appearance
- gm.hero.edit_party
- gm.hero.equip_hero
- gm.hero.export_character
- gm.hero.generate_lords
- gm.hero.give_birth
- gm.hero.heal
- gm.hero.import_character
- gm.hero.impregnate
- gm.hero.imprison
- gm.hero.kill
- gm.hero.list_appearances
- gm.hero.list_characters
- gm.hero.list_developments
- gm.hero.list_traits
- gm.hero.load_appearance
- gm.hero.load_character
- gm.hero.load_development
- gm.hero.load_traits
- gm.hero.marry
- gm.hero.open_inventory
- gm.hero.release
- gm.hero.remove_clan
- gm.hero.rename
- gm.hero.save_appearance
- gm.hero.save_development
- gm.hero.save_traits
- gm.hero.set_age
- gm.hero.set_clan
- gm.hero.set_culture
- gm.hero.set_gold
- gm.hero.set_relation
- gm.hero.start_convrsation
Clan Commands
- gm.clan.add_gold
- gm.clan.add_gold_leader
- gm.clan.add_hero
- gm.clan.add_renown
- gm.clan.create_clan
- gm.clan.create_minor_clan
- gm.clan.destroy
- gm.clan.edit_banner
- gm.clan.equip_heroes
- gm.clan.generate_clans
- gm.clan.give_gold
- gm.clan.rename
- gm.clan.set_culture
- gm.clan.set_gold
- gm.clan.set_leader
- gm.clan.set_renown
- gm.clan.set_tier
- gm.clan.sync_kingdom_colors
Kingdom Commands
- gm.kingdom.add_clan
- gm.kingdom.call_ally_to_war
- gm.kingdom.create_kingdom
- gm.kingdom.declare_alliance
- gm.kingdom.declare_war
- gm.kingdom.destroy
- gm.kingdom.edit_banner
- gm.kingdom.equip_heroes
- gm.kingdom.generate_kingdoms
- gm.kingdom.get_tribute_info
- gm.kingdom.make_peace
- gm.kingdom.pay_tribute
- gm.kingdom.remove_clan
- gm.kingdom.rename
- gm.kingdom.set_ruler
- gm.kingdom.sync_vassal_banners
- gm.kingdom.trade_agreement
Settlement Commands
- gm.settlement.add_militia
- gm.settlement.fill_garrison
- gm.settlement.give_food
- gm.settlement.give_gold
- gm.settlement.rename
- gm.settlement.reset_names
- gm.settlement.set_culture
- gm.settlement.set_hearths
- gm.settlement.set_loyalty
- gm.settlement.set_owner
- gm.settlement.set_owner_clan
- gm.settlement.set_prosperity
- gm.settlement.set_security
- gm.settlement.set_village_bound_settlement
- gm.settlement.set_village_trade_bound_settlement
- gm.settlement.spawn_wanderer
- gm.settlement.upgrade_buildings
Item Commands
- gm.item.add
- gm.item.equip
- gm.item.equip_slot
- gm.item.list_equipped
- gm.item.list_inventory
- gm.item.load_equipment
- gm.item.load_equipment_both
- gm.item.load_equipment_civilian
- gm.item.remove
- gm.item.remove_all
- gm.item.remove_equipped
- gm.item.remove_equipped_modifier
- gm.item.save_equipment
- gm.item.save_equipment_both
- gm.item.save_equipment_civilian
- gm.item.set_equipped_modifier
- gm.item.set_inventory_modifier
- gm.item.transfer
- gm.item.unequip
- gm.item.unequip_all
- gm.item.unequip_slot
Query Commands
- gm.query.character_objects
- gm.query.character_objects_any
- gm.query.character_objects_info
- gm.query.clan
- gm.query.clan_any
- gm.query.clan_info
- gm.query.culture
- gm.query.culture_info
- gm.query.hero
- gm.query.hero_any
- gm.query.hero_info
- gm.query.item
- gm.query.item_any
- gm.query.item_info
- gm.query.kingdom
- gm.query.kingdom_any
- gm.query.kingdom_info
- gm.query.modifier_info
- gm.query.modifiers
- gm.query.settlement
- gm.query.settlement_any
- gm.query.settlement_info
- gm.query.troop
- gm.query.troop_any
- gm.query.troop_info