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Graphics tab

Ryann1908 edited this page Aug 11, 2021 · 1 revision

Graphics tab

Graphics tab


Load Texture node Load Texture node

Loads a texture from a given path.

Arguments: Path (path), Resource name (string), Mipmap (bool)

Usage example

Load Font node Load Font node

Loads a font from a given path. (Requires a font image with the same name as the one required inside the .fnt) (It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)

Arguments: Path (path), Resource name (string), Mipmap (bool)

Usage example

Load Font Image node Load Font Image node

Loads a font image from a given path. (It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)

Arguments: Path (path), Resource name (string)

Usage example

Load TTF node Load TTF node

Loads a TTF/OTF/etc file from a given path. (It is not affected by the Archive node, it'll automatically create a "font/" folder inside the mod file)

Arguments: Path (path), Resource name (string), Width/Height (number, number)

Usage example

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