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Set Unit Property node
Sets a specific property of an unit.
Arguments: Unit (target/string), Property (string), Value (string)
Set Object Rotation node
Sets an object's angle.
Arguments: Unit (target/string), Angle (number)
Set Object Autorotation node
Sets an object's autorotation status (navi).
Arguments: Unit (target/string), Autorotation (bool)
Set Object Size node
Sets an object's image scale.
Arguments: Unit (target/string), Scale (number, number)
Set Object Hitbox Size node
Sets an object's hitbox values.
Arguments: Unit (target/string), Size (number, number), Rectangular (bool)
Set Object Collision Detection node
Sets an object's collision detection.
Arguments: Unit (target/string), Collision (bool)
Set Object Border Autodeletion node
Sets an object's bound.
Arguments: Unit (target/string), Bound (bool)
Set Object Border Shuttle node
Sets an object's shuttle behavior (makes it teleport to the other side of the screen once it crosses the border).
Arguments: Shuttle times (number)
Set Object Border Rebounce node
Sets an object's rebounce behavior (makes it bounce off the screen edges).
Arguments: Rebounce times (number)
Set Object XY Velocity node
Sets an object's X and Y velocity.
Arguments: Unit (target/string), Speed (number, number)
Set Object XY Acceleration node
Sets an object's X and Y acceleration.
Arguments: Unit (target/string), Speed (number, number)
Set Object Omiga node
Sets an object's omiga.
Arguments: Unit (target/string), Speed (number)
Set Object Group node
Sets an object's group.
Arguments: Unit (target/string), Group (string)
Set Object Layer node
Sets an object's layer.
Arguments: Unit (target/string), Layer (string)
Set Object Visibility node
Sets an object's hide status.
Arguments: Unit (target/string), Hide (bool)
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