Skip to content

Fix Liminal Coil counting marks#2365

Open
vaisest wants to merge 1 commit into
PathOfBuildingCommunity:devfrom
vaisest:fix-liminal-coil
Open

Fix Liminal Coil counting marks#2365
vaisest wants to merge 1 commit into
PathOfBuildingCommunity:devfrom
vaisest:fix-liminal-coil

Conversation

@vaisest

@vaisest vaisest commented Jul 11, 2026

Copy link
Copy Markdown
Contributor

Fixes #2351.

Description of the problem being solved:

It seems that curse and mark slots were concatenated, which resulted in later code counting marks as curses. This PR filters those slots based on the isMark variable.

This feels like more of a workaround, and the real solution would be to completely separate marks and curses, as unlike PoE1 they are completely separate from one another.

Steps taken to verify a working solution:

  • Tests pass
  • Marks are limited to 1 (tested with sniper and freezing) and apply to enemy
  • Curse calcs are as expected in linked issue

Link to a build that showcases this PR:

https://poe.ninja/poe2/pob/2515b

Before screenshot:

image

After screenshot:

image

@vaisest vaisest marked this pull request as draft July 11, 2026 17:24
@vaisest vaisest force-pushed the fix-liminal-coil branch from 9df04f3 to ab692ce Compare July 11, 2026 17:32
@vaisest vaisest marked this pull request as ready for review July 11, 2026 17:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Marks are counted as Curses (for Liminal Coil)

1 participant