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@dependabot dependabot bot commented on behalf of github Aug 11, 2025

Bumps actions/download-artifact from 4 to 5.

Release notes

Sourced from actions/download-artifact's releases.

v5.0.0

What's Changed

v5.0.0

🚨 Breaking Change

This release fixes an inconsistency in path behavior for single artifact downloads by ID. If you're downloading single artifacts by ID, the output path may change.

What Changed

Previously, single artifact downloads behaved differently depending on how you specified the artifact:

  • By name: name: my-artifact → extracted to path/ (direct)
  • By ID: artifact-ids: 12345 → extracted to path/my-artifact/ (nested)

Now both methods are consistent:

  • By name: name: my-artifact → extracted to path/ (unchanged)
  • By ID: artifact-ids: 12345 → extracted to path/ (fixed - now direct)

Migration Guide

✅ No Action Needed If:
  • You download artifacts by name
  • You download multiple artifacts by ID
  • You already use merge-multiple: true as a workaround
⚠️ Action Required If:

You download single artifacts by ID and your workflows expect the nested directory structure.

Before v5 (nested structure):

- uses: actions/download-artifact@v4
  with:
    artifact-ids: 12345
    path: dist
# Files were in: dist/my-artifact/

Where my-artifact is the name of the artifact you previously uploaded

To maintain old behavior (if needed):

</tr></table> 

... (truncated)

Commits
  • 634f93c Merge pull request #416 from actions/single-artifact-id-download-path
  • b19ff43 refactor: resolve download path correctly in artifact download tests (mainly ...
  • e262cbe bundle dist
  • bff23f9 update docs
  • fff8c14 fix download path logic when downloading a single artifact by id
  • 448e3f8 Merge pull request #407 from actions/nebuk89-patch-1
  • 47225c4 Update README.md
  • See full diff in compare view

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Note
Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

iMeaNz and others added 30 commits July 26, 2025 15:28
* **Style**
* Improved type consistency by updating loop counters and variable types
to use unsigned integers or size_t where appropriate.
* Added [[maybe_unused]] attributes to suppress compiler warnings for
unused variables and parameters.

* **Refactor**
* Simplified and clarified loops by removing unused variables and
directly iterating over elements.
* Removed unused variable assignments for cleaner and more maintainable
code.
* Enhanced raw component insertion logic to better handle non-trivially
copyable types.

* **Tests**
* Updated test code to use explicit type casting and suppress unused
variable warnings for improved clarity and compatibility.
This pull request introduces a new "dark mode" feature for the windowing
system and refactors related code for better maintainability. The most
important changes include adding support for dark mode, updating window
property management, and improving platform-specific functionality for
Windows.

### Dark Mode Feature:
* Added `setDarkMode` and `isDarkMode` methods to the `NxWindow`
interface and implemented them in `NxOpenGlWindow`. These methods allow
toggling and checking the dark mode state.
[[1]](diffhunk://#diff-6aa9c7bed1966a4361e002990ab18ed46df76c9203947ef9585e89eeca4d3691R86-R92)
[[2]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R184-R222)
[[3]](diffhunk://#diff-c46e4326747e212ca20ff622e20045b5ae5ceba80663c7d8e1306500cd568495R84-R89)
* Updated `Application.cpp` to enable dark mode by default when
initializing the window.

### Window Property Management:
* Refactored `NxWindowProperty` to use `std::string` for the `title`
field instead of a `const char*`, and added a new `isDarkMode` field.
* Updated the constructor of `NxWindowProperty` to use `std::move` for
the `title` parameter.

### Platform-Specific Improvements (Windows):
* Added Windows-specific headers and logic to support immersive dark
mode using `DwmSetWindowAttribute`. This includes error handling for
cases where the window handle cannot be retrieved or the dark mode
setting fails.
[[1]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R23-R30)
[[2]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R184-R222)

### Miscellaneous:
* Updated `glfwCreateWindow` calls to use `std::string::c_str()` for
compatibility with the updated `title` field.

* **New Features**
  * Added support for enabling dark mode in application windows.
* Enhanced window customization with the ability to set and retrieve the
window title.

* **Improvements**
* Window properties now support string-based titles and a dark mode flag
for greater flexibility.
…ch render passes draws onto it or use their own
…der target and grid does not copy the content anymore
…om mask pass and draws onto the same render target as forward and grid without copying
iMeaNz and others added 5 commits July 30, 2025 14:41
For a while now the render passes have broken some stuff, notably the
selection.
This was because of the copies we were doing between render passes, this
was made at first because it could have been interesting to be able to
see each render pass in the editor, but well render doc exists for that,
and copying framebuffer is a pain in the ass.
The copy was basically erasing the clear value of the color attachment
where the entities id were stored for further sampling in the editor

So now we are simply passing the same render target between render
passes and drawing onto it

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

* **Refactor**
* Simplified render pass and pipeline management by removing internal
framebuffer handling from most passes, centralizing render target
management.
* Updated API to use a single pipeline-wide render target instead of
per-pass outputs.
* Improved error handling with clearer exceptions if a render target is
not set.
* Streamlined and clarified internal logic for removing and executing
render passes.

* **Tests**
* Updated tests to reflect new render target management and API changes.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 4 to 5.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](actions/download-artifact@v4...v5)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file github_actions Pull requests that update GitHub Actions code labels Aug 11, 2025
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dependabot bot commented on behalf of github Oct 27, 2025

A newer version of actions/download-artifact exists, but since this PR has been edited by someone other than Dependabot I haven't updated it. You'll get a PR for the updated version as normal once this PR is merged.

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