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Update NationsGloryJava.yml #1
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@@ -174,3 +174,123 @@ spawn_obscure_block: | |||||||
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| spawn_millenial_wood: | ||||||||
| pattern: "{timestamp} [INFO] [NationsJob] SPAWN MILLENIAL WOOD IN {x}, {y}, {z} BY PLAYER {player}" | ||||||||
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| # =========================== | ||||||||
| # Auctions / Enchères | ||||||||
| # =========================== | ||||||||
| auction_new: | ||||||||
| pattern: "{timestamp} [Auction] New Player auction {details}" | ||||||||
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| auction_bid: | ||||||||
| pattern: "{timestamp} [Auction] New Player bid {details}" | ||||||||
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| auction_end: | ||||||||
| pattern: "{timestamp} [Auction] End of auction {details}" | ||||||||
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| auction_refund: | ||||||||
| pattern: "{timestamp} [Auction] Refund {details}" | ||||||||
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| auction_cancelled: | ||||||||
| pattern: "{timestamp} [Auction] CANCELLED {details}" | ||||||||
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| # =========================== | ||||||||
| # ChestShop | ||||||||
| # =========================== | ||||||||
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| # =========================== | |
| # =========================== | |
| # {direction}: direction of the transaction, e.g. "to"/"from" the target player or shop. |
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Capture ChestShop world name instead of literal
This pattern hard-codes at [world], so it only matches transactions that occur in a world literally named “world”. ChestShop logs include the world name in brackets (e.g., at [world_nether] …), and those entries will not parse with this pattern, causing missed transactions whenever servers use non-default world names. Consider capturing the world token (e.g., [{world}]) so multi-world logs still match.
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AI
Jan 19, 2026
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Inconsistent capitalization between patterns. Line 209 uses "Adminshop" while line 212 uses "adminshop" in the pattern text. If these represent the same log source, they should use consistent capitalization. If they represent different log formats from the server, consider using more distinct pattern names to clarify the difference.
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Update depuis le catalogue :
{timestamp} [INFO] [NationsGUI] [Catalog] Player {player} bought the item {id} {quantity} for {price}$ (including delivery {tax}$) to player Bank:
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Même chose que pour l'adminshop puisque tout est catalogue :
{timestamp} [INFO] [NationsGUI] [Catalog] Player {player} bought the item {id} {quantity} for {price}$ (including delivery {tax}$) to player Bank:
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Update :
{timestamp} [INFO] [NationsUtils] Add war event {war_reason} between {country_a} and {country_b}
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Détails :
{timestamp} [INFO] [NationsGUI] START WAR between {country_a} and {country_b} for reason {reason}
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Détails :
{timestamp} [INFO] [NationsGUI] {country_a} SURREND WAR AGAINST {country_b} APPLY REWARDS : {reward_type}#{amount}
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Update :
{timestamp} Change status of war request between {country_a} and {country_b} by {player} to {status}
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Détails :
{timestamp} [INFO] [NationsUtils] War won by {country_a} against {country_b}
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3 formes différentes :
{timestamp} [INFO] [WarZone] Add 0.25 skill multiplier to {country}
{timestamp} [INFO] [WarZone] Add 1.0 power to {country}
{timestamp} [INFO] [WarZone] Le pays {country} vient de recevoir un powerboost de 1.0 de la warzone.
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Détails :
{timestamp} [INFO] ACHAT PAYS {country} PAR {pseudo} POUR {amount}$
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Détails :
{timetamp} [INFO] [NationsGUI] ACHAT ACTION : {country_a} ({player}) buy action of {country_b }for {price}$
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Update :
N'existe plus, car les colonies ont disparues
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Détails :
Je n'ai trouvé aucune logs concernant les powerboost joueur/pays hors warzone
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Détails :
{timestamp} [INFO] METEOR SPAWNED IN {planet} on player {player} at {x}, {y}, {z}
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Détails :
{timestamp} [INFO] [Factions] Player {player} set access to player {player} in chunk {x}, {z} to true
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Détails :
{timestamp} [INFO] [Factions] Player {player} remove access to player {player} in chunk {x}, {z} to false
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Update :
Les logs duel ne sont plus qu'au lancement et non à la fin
{timestamp} [INFO] START DUEL {player_a} vs {player_b} BET {amount}
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Détails :
{timestamp} [INFO] [NationsUtils] Player {player} interacts with restricted item {id}
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Détails :
deconnection : "{timestamp} [INFO] §7[*banner id="minus"]§7 {player} ({number}/300)
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Consider providing more specific variable names instead of the generic {details} placeholder. Other patterns in the file use explicit variables (e.g., {player}, {country}, {amount}) which makes log parsing more structured and useful. For example, this could be parsed into specific fields like {auction_id}, {item}, {price}, {player}, etc.
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