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3 changes: 3 additions & 0 deletions Resources/Locale/en-US/_NF/store/uplink-catalog.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,9 @@ uplink-security-armingsword-desc = Ancient design meets modern materials.
uplink-security-captainsword-name = Captain's Sabre
uplink-security-captainsword-desc = A sword normally reserved for captains, admiralty, and other high command. Has a small chance to reflect incoming projectiles.

uplink-security-ccofficersword-name = Ornate Officer's Sabre
uplink-security-ccofficersword-desc = A sword normally reserved for Colonial Command officials. It has a small chance to reflect projectiles.

uplink-security-pulsepistol-name = Pulse Pistol
uplink-security-pulsepistol-desc = A high powered laser pistol normally reserved for elite ERT units. Has an internal battery, but requires using a security charging dock.

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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Clothing/Ears/headsets.yml
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@
# HardLight end

- type: entity
parent: [ClothingHeadset, BaseCentcommContraband]
parent: [ClothingHeadset, BaseColcommContraband] # Hardlight Change from centcom to colcomm contra
id: ClothingHeadsetCentCom
name: ColComm headset # HardLight
description: A headset used by the upper echelons of the Trans-Solar Federation.
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Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
- type: entity
name: colonial officer's sabre # HardLight rename
parent: [ BaseSword, BaseColcommContraband ] # HardLight change centcom to colcom contra
id: CCOfficerSabre
description: A ceremonial weapon belonging to a high ranking Colonial Command official. #HardLight rename
components:
- type: Sprite
sprite: _Goobstation/Objects/Weapons/Melee/ccsabre.rsi
- type: MeleeWeapon
# heavyStaminaCost: 2.5 # goob edit # HardLight commented out
attackRate: 1.6
damage:
types:
Slash: 20 # Seem important to keep the message from goob.// #HardLight change from 30 to 20, slightly better than cap saber at 17.
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Reflect
reflectProb: .2 # HardLight change from .6 to .2, if someone wants to fuck with colcomm they should get to suffer the consequences. cap saber is .1
spread: 90
- type: Item
sprite: _Goobstation/Objects/Weapons/Melee/ccsabre.rsi
- type: Tag
tags:
- CCSabre # HardLight CaptainSabre to CCSabre
- type: DisarmMalus
43 changes: 43 additions & 0 deletions Resources/Prototypes/_HL/Entities/Clothing/Belt/belts.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
- type: entity
parent: [ClothingBeltBase, ClothingSlotBase, BaseColcommContraband] # Frontier: BaseCommandContraband<BaseC1Contraband
id: ClothingBeltOrnateSheath
name: ornate sabre sheath
description: An especially ornate sheath designed to hold an officer's blade.
components:
- type: Sprite
sprite: _HL/Clothing/Belt/ornatesheath.rsi
state: sheath
- type: Clothing
sprite: _HL/Clothing/Belt/ornatesheath.rsi
#- type: Item # Frontier
#size: Ginormous # Frontier
- type: ItemSlots
slots:
item:
name: Sabre
insertVerbText: sheath-insert-verb
ejectVerbText: sheath-eject-verb
insertSound: /Audio/Items/sheath.ogg
ejectSound: /Audio/Items/unsheath.ogg
whitelist:
tags:
- CCSabre
- CaptainSabre
- type: ItemMapper
mapLayers:
sheath-sabre:
whitelist:
tags:
- CCSabre
- CaptainSabre
- type: Appearance

- type: entity
id: ClothingBeltOrnateSheathFilled
parent: ClothingBeltOrnateSheath
suffix: Filled, CCSabre
components:
- type: ContainerFill
containers:
item:
- CCOfficerSabre
6 changes: 6 additions & 0 deletions Resources/Prototypes/_HL/tags.yml
Original file line number Diff line number Diff line change
Expand Up @@ -376,3 +376,9 @@

- type: Tag
id: Bunnysuit

- type: Tag
id: Medipen

- type: Tag
id: CCSabre
12 changes: 6 additions & 6 deletions Resources/Prototypes/_Mono/Catalogs/security_uplink_catalog.yml
Original file line number Diff line number Diff line change
Expand Up @@ -112,13 +112,13 @@
- SecurityUplink

#- type: listing
# id: UplinkSecurityNavyOfficerSword
# name: uplink-security-navyofficersword-name
# description: uplink-security-navyofficersword-desc
# productEntity: ClothingBeltSheathFilledNavy
# icon: { sprite: _Mono/Objects/Weapons/Melee/ccsabre.rsi, state: icon }
# id: UplinkSecurityCCOfficerSword
# name: uplink-security-ccofficersword-name # Hardlight renamed
# description: uplink-security-ccofficersword-desc # Hardlight renamed
# productEntity: ClothingBeltOrnateSheathFilled # Hardlight New sprite and belt
# icon: { sprite: _Goobstation/Objects/Weapons/Melee/ccsabre.rsi, state: icon } # HardLight point it to the correct sprite location
# cost:
# FederationMilitaryCredit: 2 #From 10 to 2
# FrontierUplinkCoin: 1000 # Hardlight Silly number for testing reasons, but definitely feels like should be near to or higher than 500
# categories:
# - UplinkSecurityWeapons
# conditions:
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
- type: entity
parent: [ClothingNeckBase, BaseCentcommContraband]
parent: [ClothingNeckBase, BaseColcommContraband] # HardLight Change to Colcomm from Centcom contra
id: ClothingNeckCloakCCponcho
name: Colonial Command poncho
name: Colonial Command poncho # HardLight rename
description: a stylish poncho for a CC offical that prefers field-work to pushing papers.
components:
- type: Sprite
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3 changes: 0 additions & 3 deletions Resources/Prototypes/tags.yml
Original file line number Diff line number Diff line change
Expand Up @@ -927,9 +927,6 @@
- type: Tag
id: Medal

- type: Tag
id: Medipen

- type: Tag
id: Medkit

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Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Sprited by Rosef",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}
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25 changes: 25 additions & 0 deletions Resources/Textures/_HL/Clothing/Belt/ornatesheath.rsi/meta.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/555fa0ed9f380509156d94131bd8a3f1c1fee1cf , edited by Skarletto (github), edited by SquishyEmmaaaa (github) based on sheath.rsi to recolor for HL Colcom",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "equipped-BELT",
"directions": 4
},
{
"name": "sheath-sabre-equipped-BELT",
"directions": 4
},
{
"name": "sheath-sabre"
},
{
"name": "sheath"
}
]
}
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