Game Engine Projec with C++ and OpenGL How to build the project Run the following commands for Window Visual Studio 2022 cd /p-Game_Engine_Cpp_OpenGL mkdir build cd build cmake -G "Visual Studio 17 2022" .. Go to /build and open GameDevelopmentProject.sln Set GameDevelopmentProject as Start up Project Inside VS, to go main.cpp, build solution and run Project directory p-Game_Engine_Cpp_OpenGL/ ├── CMakeLists.txt # Root: defines the executable, links Engine ├── source/ │ ├── Game.h / .cpp │ └── main.cpp # Application entry point ├── engine/ │ ├── CMakeLists.txt # Engine library: defines sources, links GLEW/GLFW │ ├── source/ # Engine .h and .cpp files │ │ ├── eng.h # Public facade header (include this from main) │ │ ├── Engine.h / .cpp │ │ ├── Application.h / .cpp │ │ └── input/ │ │ └── InputManager.h / .cpp │ └── thirdparty/ │ ├── glfw-3.4/ # GLFW (built from source) │ └── glew/ # GLEW (built from source)