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DavidGiraldoCode/README.md

Game Technology, Rendering and VR-interaction

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🐲 About

  • 👋 Hi, I’m a Computer Graphics Developer · Product Consultant · Creative Technologist.
  • 💼 5+ years working in UX for new media and IoT contexts.
  • 🔥 I'm interested in real-time 3D computer graphics, rendering, simulations, video games, and VR/AR interactions.

🧰 Toolkit

Code editors and design-dev handoff
figma visualstudio vscode

Computer graphics, VR, and game development
blender unity csharp cplusplus opengl sdl java

Web development
react p5js mongodb firebase socketio nodejs

IoT prototyping
raspberrypi arduino

🏷️ My repos tag system

You will find a small flag at the beginning of my repositories that tells you its general purpose.

  • p- (for project): Software with a well-defined objective and scope.
  • b- (for boilerplate): Software for streamlining the development process and avoiding starting from scratch.
  • s- (for sandbox/sketch): Playground to for exploring technologies.
  • t- (for tutorial): Step-by-step guide about certain technologies.

Pinned Loading

  1. p-Robot_Speech_Visual_Feedback p-Robot_Speech_Visual_Feedback Public

    Python - Arduino desktop app to control an LED ring using Furhat Robotics real-time API for speech streaming.

    Python

  2. p-Game_Engine_Cpp_OpenGL p-Game_Engine_Cpp_OpenGL Public

    Learning how to create a game engine written in C++ and OpenGL.

    C++

  3. LudumJammer2024/p-LudumDare_2024_10_GameJam LudumJammer2024/p-LudumDare_2024_10_GameJam Public

    Our submission for the Ludum Dare 2024/10 Game Jam

    C#

  4. p_gmtk_game_jam_build_to_scale p_gmtk_game_jam_build_to_scale Public

    It's yet another FPS with funny puzzle mechanics. Scale things up and down with your gun click, and change the scale factor with a scroll.

    ShaderLab