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Here we will create a new submixer and apply it to a sound.
Audio_System* audioSystem = Audio_System::getExistingInstance(); audioSystem->addSubMixer("CustomSubMixer"); audioSystem->setSubMixerVolume("CustomSubMixer", 50.f); Sound sfx("../Sound/sfx1.wav"); sfx.setMixer("CustomSubMixer"); sfx.play()
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