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Added checkbox to write node requires_gpu#256

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splidje:opencue_requires_gpu
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Added checkbox to write node requires_gpu#256
splidje wants to merge 5 commits into
ynput:developfrom
splidje:opencue_requires_gpu

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@splidje

@splidje splidje commented May 19, 2026

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Changelog Description

Added checkbox to write node requires_gpu as a shortcut to setting the OpenCue publish attribute, so "Render On Farm" button picks it up.

Works bi-directionally - i.e. changing the publish attribute updates the checkbox and vice versa.

…ires_gpu` as a shortcut to setting the OpenCue publish attribute, so "Render On Farm" button picks it up.

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Logic is essentially specific to some OpenCue integration - and hence I'd argue it should actually live there.

Unless this has usage outside of OpenCue and we can change the code accordingly to generalize, but I don't think that's the case.

@splidje

splidje commented May 21, 2026

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@BigRoy , is there a way from the ayon_opencue addon to hook into the ayon_nuke write node and add this boolean knob?

@BigRoy

BigRoy commented May 21, 2026

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@BigRoy , is there a way from the ayon_opencue addon to hook into the ayon_nuke write node and add this boolean knob?

I don't think there is by current design no. But is it important to be its own knob on the node, instead of having it available in the publisher UI. Because that is possible from other plug-ins, yes.

@splidje

splidje commented Jun 18, 2026

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Sorry for late reply.

I have my artists using the "Render On Farm" button on the write node, in order to try renders as many times as they want before publishing.

Showing them the workflow of:

  1. AYON -> Publish
  2. Publish tab
  3. Select a write node
  4. Change "Requires GPU"
  5. Close window so it saves it
  6. Click "Render On Farm"

Was clearly quite unfriendly, so I told them I'd also add a knob on the write node to control that setting.

Which then becomes:

  1. Change "Requires GPU" knob
  2. Click "Render On Farm"

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2 participants