Releases: yasirkula/UnityAssetUsageDetector
Releases · yasirkula/UnityAssetUsageDetector
v2.6.2
v2.6.1
v2.6.0
- Plugin is now compatible with Unity 6.3 (fixed #46 #47)
- Fixed prefabs' child objects' references being marked as redundant even though they aren't
- Fixes for Addressables support (fixed #29 #48)
- Fixed StackOverflowException that may occur if there is a huge chain of linked GameObjects in the scene (fixed #45)
- Removed pre-2021.3 compiler directives to simplify the codebase
v2.5.7
v2.5.6
v2.5.5
v2.5.4
- Added "Hide non-overridden prefab variables in scenes" setting (closed #42) + Renamed "Hide redundant prefab variant links" to "Hide non-overridden prefab variables in assets"
- Added "Hide Search Results" to search result groups' context menu if their search results are filtered via a search term (i.e. text filtering). For example, you can filter search results with term "[Prefab object]" and then right click the group and select this option to hide all prefab instance occurrences in that group
v2.5.3
v2.5.2
v2.5.1
- Fixed some properties not being searched in edge cases that may occur when Addressables or VFX Graph packages are present in the project
- "Hide redundant prefab variant links" setting now works as expected, only affecting variables in components and not affecting prefab/MonoScript usages
- Scenes in read-only packages aren't searched since they can't be opened