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  • University of Utah
  • Salt Lake City

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  1. BBearEditor-2.0 BBearEditor-2.0 Public

    My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.

    C++ 55 8

  2. XXRenderer XXRenderer Public

    As the development of my BigBear Engine, it is getting more and more complicated. So, I took out its most basic functions to get this renderer, so that I can experiment with the simplest version la…

    C++ 1

  3. GraphicAlgorithm GraphicAlgorithm Public

    Forked from Veerzeng/GraphicAlgorithm

    🐙 🐙图形学论文实现

    C++ 1