OpenXcom Co-op Mod v1.0.0 – Full Release (Linux)
·
51 commits
to main
since this release
Changelog 2025/12/30
- Improved research sync, the other player now gets the same research popup, and research projects update instantly without needing to reload a save.
- Added base facility sync, when one player builds or removes a facility, the change updates instantly for the other player when viewing that base. No need to go to the Geoscape and back to see the changes.
- Alien base markers are now synced on the Geoscape.
- Fixed mission sites, so they should no longer disappear for the other player (syncs when both players are in Geoscape).
- If a player shoots down a UFO over water, it is now destroyed on impact and will not crash and create a mission.
- Fixed a Battlescape sync issue where throwing an item could sometimes end up on the wrong tile.
- Improved tile damage sync so tiles like walls and doors now get destroyed in exactly the same way on both players. Before, if you fired a rocket and it hit a wall, the damage could be different for the other player, would not sync, and could break pathfinding.
- Fixed an issue where a soldier sometimes would not shoot while berserk.
- Fixed soldiers disappearing in the new battle menu after ending a mission.
- If you lose a base defense mission, it no longer counts the other player’s base, so the game will not continue if you lose your last base.
- Units that are on fire should now sync in Battlescape, tested with The X-Com Files.
- Fixed Battlescape sync issues when a unit was turning or opening a door.
- Added multiplayer option "Enable XCOM Equipment for Aliens in PvP".
- Other small fixes and improvements.