feat: raise MAX_PLAYERS to 50, per-game interactionType#622
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- MAX_PLAYERS: 20 → 50; add MAX_PLAYERS_FLEXBOX = 12 constant - Add interactionType?: InteractionType to GameState interface - Add setGameInteractionType reducer to GamesSlice - selectInteractionType now accepts optional gameId — checks game-level setting first, falls back to global SettingsSlice value - GameOptionsButton dispatches setGameInteractionType (per-game) instead of setInteractionType (global); reads type via updated selector - GameScreen, FlexboxTile, useGestureHint all pass currentGameId to selectInteractionType so they reflect per-game gesture choice - Update GameOptionsButton test store to include games reducer - Add selector tests for game-level override and fallback behavior Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
MAX_PLAYERSfrom 20 → 50; addsMAX_PLAYERS_FLEXBOX = 12constant (threshold above which Dial will be enforced, wired up in a follow-on PR)interactionType?: InteractionTypetoGameStateso each game can have its own gesture setting independent of the global defaultsetGameInteractionTypeRedux action toGamesSliceselectInteractionType(state, gameId?)to check the game-level setting first, falling back to the globalSettingsSlicevalueGameOptionsButtonnow dispatchessetGameInteractionType(per-game) instead of the globalsetInteractionType; reads gesture type via the updated selectorGameScreen,FlexboxTile, anduseGestureHintall passcurrentGameIdtoselectInteractionTypeTest plan
interactionTypeon the game entity)312 tests, 33 suites)🤖 Generated with Claude Code