docs: large player count implementation plan#619
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Covers gesture architecture, performance memoization, profiling strategy, and audited side effects (color palette, ScoreLog, game list truncation, DnD reorder) for supporting 50+ players. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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…unt plan Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Update the large-player-count plan to reflect merged work and current file names on main: - §2 per-game gesture: marked complete (PR #655), with the as-shipped details and the gesture-hint rework (lastUsedInteractionType) - §3 threshold enforcement: noted now-unblocked since §2 prerequisite landed - §4: corrected the stale useGestureHint bullet (the useHasAnyScore claim was never accurate); PlayerListItem now memoized; AdditionTile still pending - §10: PlayerListItem memoized; renderItem useCallback still pending - File-name refresh across the doc: SettingsScreen -> EditGameScreen, Rounds.tsx -> ScoreLogTable.tsx; key-files table and implementation order updated to match Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Summary
plans/large-player-count.mdcovering the full scope of work needed to support 50+ playersNot included
No code changes — this PR is plan-only. Implementation begins after review.
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