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243 changes: 243 additions & 0 deletions src/components/DynamicObstacleEditor/index.js
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import React from 'react';
import { inject, observer } from 'mobx-react';
import classNames from 'classnames';

import WS from 'store/websocket';
import { ObstacleState, ObstacleType, TriggerType } from 'utils/dynamic_obstacle_constants';
import RENDERER from 'renderer';

import './style.scss';

const STATE_LABEL = {
[ObstacleState.IDLE]: 'IDLE',
[ObstacleState.MOVING]: 'MOVING',
[ObstacleState.FINISHED]: 'FINISHED',
};

const STATE_COLOR = {
[ObstacleState.IDLE]: '#FF6600',
[ObstacleState.MOVING]: '#00FF88',
[ObstacleState.FINISHED]: '#888888',
};

class TriggerConfig extends React.Component {
render() {
const { obstacle, manager } = this.props;
const { trigger } = obstacle;

return (
<div className="trigger-config">
<div className="trigger-type-row">
<span className="field-label">Trigger:</span>
<select
value={trigger.type}
onChange={(e) => manager.updateTrigger(obstacle.id, { type: e.target.value })}
>
<option value={TriggerType.TIME_DELAY}>Time Delay</option>
<option value={TriggerType.DISTANCE_TO_EGO}>Distance to Ego</option>
<option value={TriggerType.REACH_POSITION}>Reach Position</option>
</select>
</div>

{trigger.type === TriggerType.TIME_DELAY && (
<div className="trigger-param-row">
<span className="field-label">Delay (s):</span>
<input
type="number"
min="0"
step="0.5"
value={trigger.timeDelay}
onChange={(e) =>
manager.updateTrigger(obstacle.id, { timeDelay: parseFloat(e.target.value) })
}
/>
</div>
)}

{trigger.type === TriggerType.DISTANCE_TO_EGO && (
<div className="trigger-param-row">
<span className="field-label">Distance (m):</span>
<input
type="number"
min="1"
step="1"
value={trigger.distanceToEgo}
onChange={(e) =>
manager.updateTrigger(obstacle.id, {
distanceToEgo: parseFloat(e.target.value),
})
}
/>
</div>
)}

{trigger.type === TriggerType.REACH_POSITION && (
<div className="trigger-param-row">
<span className="field-label">Radius (m):</span>
<input
type="number"
min="1"
step="1"
value={trigger.reachPosition ? trigger.reachPosition.radius : 5}
onChange={(e) =>
manager.updateTrigger(obstacle.id, {
reachPosition: {
...(trigger.reachPosition || { x: 0, y: 0 }),
radius: parseFloat(e.target.value),
},
})
}
/>
</div>
)}
</div>
);
}
}

class ObstacleCard extends React.Component {
render() {
const { obstacle, manager, isEditing } = this.props;
const isThisEditing = isEditing && manager.editingObstacleId === obstacle.id;

return (
<div className={classNames('obstacle-card', { 'editing': isThisEditing })}>
<div className="obstacle-card-header">
<span className="obstacle-id">{obstacle.id}</span>
<span
className="obstacle-state"
style={{ color: STATE_COLOR[obstacle.state] }}
>
{STATE_LABEL[obstacle.state]}
</span>
<button
className="remove-btn"
onClick={() => {
if (isThisEditing) {
manager.stopEditing();
}
manager.removeObstacle(obstacle.id);
}}
>
</button>
</div>

<div className="obstacle-card-body">
<div className="field-row">
<span className="field-label">Type:</span>
<select
value={obstacle.type}
onChange={(e) => manager.updateObstacleType(obstacle.id, e.target.value)}
>
{Object.values(ObstacleType).map((t) => (
<option key={t} value={t}>{t}</option>
))}
</select>
</div>

<TriggerConfig obstacle={obstacle} manager={manager} />

<div className="path-section">
<div className="path-header">
<span className="field-label">
Path Points: {obstacle.trajectory.length}
</span>
</div>
<div className="path-actions">
{!isThisEditing ? (
<button
className="action-btn edit-path-btn"
onClick={() => manager.startEditing(obstacle.id)}
disabled={isEditing && !isThisEditing}
>
Edit Path
</button>
) : (
<>
<button
className="action-btn confirm-path-btn"
onClick={() => manager.stopEditing()}
>
Confirm Path
</button>
<button
className="action-btn remove-last-btn"
onClick={() =>
RENDERER.removeLastDynamicObstaclePoint(obstacle.id)
}
>
Undo
</button>
</>
)}
</div>
</div>
</div>
</div>
);
}
}

@inject('store') @observer
export default class DynamicObstacleEditor extends React.Component {
handleSend() {
const { dynamicObstacleManager } = this.props.store;
const payload = dynamicObstacleManager.obstacles.map((obs) => ({
id: obs.id,
type: obs.type,
trajectory: obs.trajectory,
trigger: obs.trigger,
polygonVertices: obs.polygonVertices,
}));
WS.sendDynamicObstacleConfig(payload);
}

render() {
const { dynamicObstacleManager } = this.props.store;
const { obstacles, isEditing } = dynamicObstacleManager;

return (
<div className="dynamic-obstacle-editor card">
<div className="card-header">
<span>Dynamic Obstacles</span>
</div>
<div className="card-content-column">
<div className="editor-tip">
{isEditing
? 'Click on the map to add path waypoints. Click "Confirm Path" when done.'
: 'Add obstacles and configure their paths and triggers.'}
</div>

<div className="obstacles-list">
{obstacles.map((obs) => (
<ObstacleCard
key={obs.id}
obstacle={obs}
manager={dynamicObstacleManager}
isEditing={isEditing}
/>
))}
</div>

<div className="editor-actions">
<button
className="command-button add-obstacle-btn"
disabled={isEditing}
onClick={() => dynamicObstacleManager.addObstacle()}
>
+ Add Obstacle
</button>
<button
className="command-button send-btn"
disabled={isEditing || obstacles.length === 0}
onClick={() => this.handleSend()}
>
Send Config
</button>
</div>
</div>
</div>
);
}
}
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