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…ckend selection - Enhance `LaunchVerification` with Windows user and path diagnostics - Implement dynamic Windows username detection in `check_prefix_health` - Add verification for Steam client and PhysX middleware in the prefix - Capture first 50 and last 100 lines of Wine log for early exit analysis - Expand `classify_graphics_evidence` to detect middleware and bootstrap failures - Include `STEAM_COMPAT_APP_ID` in launch environment - Update concise launch summary with new diagnostic fields Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
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- Modify `build_dll_overrides` to exclude `d3d10` and `d3d10_1` from explicit DXVK overrides, allowing Wine's built-in wrappers to delegate to `d3d10core` natively. - Add `DANGEROUS_ALIAS_OVERRIDE` validation to `LaunchInvariantValidator` to warn against explicit native overrides for alias DLLs. - Enhance `classify_early_exit` and `classify_graphics_evidence` with new regression categories: `startup_environment_regression`, `override_policy_regression`, and `steam_runtime_exposure_regression`. - Improve tracing logs in `WineTkgRunner` to record override generation and alias skipping. - Ensure `STEAM_COMPAT_APP_ID` is included in the launch environment. - Implement dynamic Windows username detection and middleware/client path verification in prefix health checks. - Capture first 50 and last 100 lines of Wine log for early exit analysis. Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
- Remove `d3d10` and `d3d10_1` from `DllProviderResolver` target list. - Clean up `ResolveDllProvidersStage` to remove DXVK capability fixup for aliases. - Audit `utils.rs` and remove aliases from `build_dll_overrides` and `cleanup_dll_symlinks`. - Update `LaunchInvariantValidator` and `OverrideConflictValidator` to remove alias-specific rules. - Refine error classification patterns in `pipeline.rs` and `wine_capture.rs`. - Focus diagnostics and launch configuration entirely on concrete DXVK DLLs (`d3d8`, `d3d9`, `d3d10core`, `d3d11`, `dxgi`). Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
- Implement `StartupMilestone` detection to track launch phases. - Add dependency family detection (PhysX vs SDL2) to identify title-specific ecosystems. - Remove `d3d10` and `d3d10_1` from runtime configuration and overrides. - Capture 'Head' and 'Tail' of Wine logs for diagnostic context. - Update launch summaries with milestone and dependency metadata. Co-authored-by: weter11 <14630689+weter11@users.noreply.github.com>
This PR enhances SteamFlow's diagnostic capabilities to investigate early startup failures that occur before the graphics renderer initializes, specifically targeting issues observed with Batman: Arkham Origins.
Key improvements:
drive_c/usersdirectory to identify the active Windows user, allowing for correct path verification instead of assumingsteamuser.PhysXLoader.dllandsteam.exewithin the prefix.steam_environment_incompleteandmiddleware_dependency_failure.STEAM_COMPAT_APP_IDto the environment to better match Proton's expectations.These changes provide the evidence needed to distinguish between graphics backend issues and bootstrap/dependency failures.
PR created automatically by Jules for task 15818427056771741611 started by @weter11