FastCast2 v0.0.7
RBXL
A full environment setup made specifically for testing FastCast2
DebuggerGUI: You can control server projectiles, client projectiles, and do anything with this gui to test FastCast2
Extension: You can add a ModuleScript inside a TestModules or FastCastEventModules in ReplicatedStorage to add more things to it (If you know what you're doing and how it works)
RBXM
Changelogs:
- Added Initial UserData to behavior
by doingbehavior.UserData = anyandCaster:Raycast(origin, direction, velocity, behavior). ActiveCast will automatically create UserData if Initial UserData is defined inside the behavior - Fixed: some doc comments
- Fixed: When you Caster:Destroy() it will error because it attempts to index nil with :Destroy() of castCompement
- Change FastCast. to FastCast: Inside ActiveCast.luau and ActiveBlockcast.luau
- Fixed: TypeDef