[WIP] [Model] Add "load model from code" feature#3
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Add model loading from code
* Fix OutOfBounds Exceptions in ModelComponent and ModelRenderProcessor * Add BoundingBox calculation in MeshConverter
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PR Details
Enables loading 3D models (FBX, GLTF, OBJ, etc.) at runtime directly from code using MeshConverter, without requiring asset compilation or ContentManager.
Usage example:
Related Issue
N/A
Importan NOTE
At this time model can not be unload and load again #2101
Types of changes
Checklist