Add CollectPointsWithUV for colored point clouds#7
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berkut0 wants to merge 2 commits intovvvv:masterfrom
Open
Add CollectPointsWithUV for colored point clouds#7berkut0 wants to merge 2 commits intovvvv:masterfrom
berkut0 wants to merge 2 commits intovvvv:masterfrom
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thanks for this already! |
Author
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@joreg I have only used VL.FUSE and, to be honest, I have little idea how to use it in ‘vanilla’ Stride. Therefore, I think that if we make a help patch, it should be purely as a demonstration of the idea without any specific implementation (so as not to tie the patch to VL.FUSE). However, it's up to you.
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Member
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ok, but also i meant screenshots of the changes you did in the .vl doc |
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sorry for late..
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Problem
To create colored point clouds, it's necessary to sample the color camera image. However, since the color camera image doesn't align "one-to-one" with the depth sensor image, the Kinect SDK provides a special tool to get UV coordinates for each point. Previously, this tool was not exposed, making it impossible to get UV coordinates for point clouds. This was an oversight.
Solution
This PR adds
CollectPointsWithUVmethod that generates UV coordinates alongside point positions, allowing users to color point clouds by sampling the color texture in shaders.Changes
CollectPointsWithUVmethod inPointCloud.csthat returnsSpreadBuilder<(Vector3 position, Vector2 uv)>PointCloudWithUVnode for use in VVVV GammaPointCloudWithUV (Reactive)node for reactive APITechnical Details
MapDepthFrameToColorSpaceUsingIntPtrfrom Kinect SDKKinectSensor.ColorFrameSource.FrameDescriptionHoldLatestCopy