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Releases: vCore420/Cynrith

Cynrith v1.1.8b

26 Apr 04:28
9e26942

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26/4/26 v1.1.8b

  • Full Dialogue Rework:
    All floors (1–6) have received a major narrative and dialogue pass, bringing every area in line with the project’s “presence-first” tone and deepening the emotional and story context throughout the game.
  • Home Plot System Integrated:
    The Home Plot is now fully part of the game’s reward and revisit loop. Players can unlock, travel to, and build out their own Home Plot, with new placeable rewards and persistent storage.
  • New Home Plot Items for Floors 5 & 6:
    • Floor 5 (Umbracourt): Umbral Candle, Umbral Banner, Marked Mirror, Shadow Sigil, Shadow Decanter
    • Floor 6 (Waystation Veil): Veil Waymarker, Traveler Signpost, Meadow Pine, Shelter Pine, Waystation Tower
  • Interactable Tile Rewards:
    Created new interactable tiles on Floors 5 and 6 that award Home Plot items, each with custom dialogue and map placements.
  • Progression Fixes:
    Home Plot teleport stone now correctly unlocks new floors on first entry, ensuring travel options update as intended.
  • Trader Menu Improvements:
    Trader menus now have scroll and max-height, preventing UI overflow with long item lists.
  • Docs & Asset Review:
    Updated documentation and reviewed asset usage to support new Home Plot content and future expansion.

This update completes the v1.1.8 cycle, finalizing the rework of floors 1–6 and fully integrating the Home Plot system with the game’s story and reward structure.

Cynrith v1.1.8

19 Apr 09:46
605762f

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Cynrith v1.1.8

This update focuses on world feel, immersion, and stronger narrative identity across the early game.

  • NPC dialogue has been reworked across Floors 1 to 5 with a stronger presence-first, progression-second tone.
  • The Home Plot is now introduced at the end of Floor 2.
  • New Home Plot decor rewards can now be found while exploring Floors 2, 3, and 4.
  • Traders on Floors 3 and 4 now sell Home Plot items.
  • Forced encounter NPC pathfinding has been improved so they are less likely to get stuck.
  • Interaction notifications no longer appear for forced encounter NPCs.

Cynrith v1.1.6

22 Mar 05:11
fe846ce

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Same as v1.1.5 but without the extra copy's of the JS and CSS in the root folder

Cynrith v1.1.5

22 Mar 05:06
a496b13

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Cynrith v1.1.5 — Release Notes

Highlights

  • Added save import/export support directly in the Title Screen Load Game flow.
  • Added a dedicated Player Stats page with a focused, readable stat list.
  • Improved weapon foundations for multi-sword progression with equip-aware combat flow.
  • Delivered major stability and quality fixes from recent full-run testing feedback.

New Features

Save Import / Export

  • Export individual saves as readable JSON files.
  • Import compatible save JSON files into local save storage.
  • Automatically refresh the load list after successful import.
  • Added overwrite confirmation when importing a save with an existing player name.

Title Screen Save UX Improvements

  • Added icon-based save actions in the Load Game menu for cleaner UI.
  • Added per-save export action directly on each save row.
  • Added dedicated import action in the load menu for quick restore/migration workflows.

Player Stats Page

  • Added a new full Stats page inside Player Menu.
  • Added support for these tracked stats:
    • maxHealth
    • health
    • xp
    • attack
    • defence
    • attackSpeed
    • speed
    • regen
    • xpGain
    • luck
    • evasion
  • Added default initialization for luck and evasion for future gameplay hooks.

Weapon System Foundations

  • Added weapon metadata structure support to item definitions.
  • Added equipped-weapon state support for player combat behavior.
  • Updated attack flow to resolve via equipped weapon data (range/bonus-ready pipeline).

Bug Fixes

Rendering / Title Map

  • Fixed title map NPC sizing mismatch.
  • Fixed title map runtime error caused by undefined NPC def access path.

Skills / Stats

  • Fixed skill scaling leakage where unrelated stats could be modified.
  • Fixed regen scaling checks to only apply when regen keys exist.
  • Fixed resistance and XP gain scaling edge cases across skill modifier paths.

Input / Controls

  • Improved action input handling for touch/pointer interaction reliability.
  • Reduced interaction conflicts between movement and action input flow.

UI Stability

  • Prevented menu listener crashes when optional UI nodes are missing.
  • Improved load menu refresh behavior after import/delete operations.

Quality of Life Improvements

  • Improved save list readability (player, floor, XP, playtime clarity).
  • Added safer save import normalization for missing/partial fields.
  • Improved user feedback for import failures and invalid JSON payloads.

Game Adjustments

  • Streamlined tracked RPG stat surface to a practical core list.
  • Improved stat page clarity by exposing base/current with modifier deltas.
  • Preserved forward compatibility for future luck/evasion gameplay systems.

Technical Notes

  • Save export now supports structured payload metadata (format, version, exportedAt).
  • Import accepts both wrapped export payloads and raw save JSON.
  • Added safe default fallback values during import to reduce malformed save failures.

Cynrith v1.1.1

11 Mar 07:01
9c72220

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Minor Update and Bug Fixes

Added missing assets for floor 6,
Fixed xp requirement for floor 6,
Fixed portal animations on floor 6

Cynrith v1.1.0

09 Mar 06:21
6cb0bfc

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Cynrith - Version 1.1.0 Release Notes

Release Date: March 9, 2026

New Content

  • Floor 6: The Waystation Veil - A new unique map area accessible from Floor 5, featuring unique architecture, adventures and encounters!

Features & Improvements

  • Floor 6 - New floor to explore, expanding the world and story of Cynrith, Featuring some familiar faces
  • Named Map Support - Maps can now be named uniquely (e.g., "castle0") in addition to numeric indices (map0-map5)
  • Settings Persistence - Game settings now properly save and restore on load:
    • Touch controls visibility
    • FPS & coordinates log display
    • Background music volume
    • SFX volume
  • Enhanced Save/Load System - Supports both standard floor maps and custom named maps with proper metadata display
  • Version Watermark - Game version now displayed in bottom-right corner of title screen
  • Mini Map Improvements - Map preview now displays all map layers except the top decorative layer for better visibility

Bug Fixes

  • Fixed settings not persisting when loading a saved game
  • Fixed touch control visibility toggle not working on game load
  • Fixed volume sliders not displaying saved values when opening settings menu
  • Fixed world sprite collision when player z-index allows walking behind tall objects (prevents head clipping)
  • Fixed named maps (castle0) displaying as "Floor ? Unknown" in load game menu
  • Fixed music audio key generation for non-standard map names
  • Fixed map loading to handle both numeric and string-based map indices

Thank you for playing Cynrith! Feedback and bug reports are always welcome as I continue to expand the world.

Cynrith v1.0.0

03 Feb 09:16
fe3b95e

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Cynrith v1.0.0 — Eldrin’s Dispatch

Greetings, traveler. The climb has changed, and so have you. Here is what awaits in Umbracourt and beyond.

New Realms & Trials

  • Floor 5: Umbracourt now stands complete, obsidian halls, mirror mazes, and a path to the Warden’s gate.
  • A boss that does not return until the world itself is reloaded; its reflection is larger and heavier than before.
  • A mini-boss remnant of the Shadowed Hand, clutching the Command Sigil.

Allies, Warnings, and Echoes

  • New guides and warners in the corridors: Serin, Lysa the Mirror Scribe, Naera the Sigilbinder, Isolde the Gatebound, Orrin the Lost Cartographer, and the Pale Archivist’s echo.
  • A certain Sunny Man now toys with travelers near a trick mirror, step lightly.

Trade and Craft

  • Trader Rylin stocks Floor 5 tonics and costly skill gems.
  • New tonics: Umbra Tonic, Clarity Tincture, Mirror Tonic. Use them wisely; the halls listen.
  • The Command Sigil can be claimed, its calm is brief but true.

Quests and Threads

  • Veyra’s Mirrors, Echoes in the Glass, Sigil of the Hand now weave through Umbracourt.
  • Lore-laden mirrors and echo tiles scatter the maze; some reward shards, others only truth.

Foes in the Dark

  • Warden Phantom, Hallbound Brute, Umbral Slime, and the Shadowed Hand Remnant stalk the passages.
  • The Obsidian Mirror Warden holds court in the boss hall, bring all the light you carry.

World and Atmosphere

  • Flickering umbra candles, torn banners, cracked mirrors, and drifting shards now dress the floor.
  • Ambient enemy calls and echo whispers honor distance, louder when close, silent when far.

Systems & Safety

  • Bosses no longer respawn on a timer; only the world’s reloading summons them anew.
  • Oversized sprites now collide and draw true; no more trapping or ghosting.

Walk with care. The Architect watches, but your steps are your own.

Cynrith Beta v0.2.2

07 Sep 07:26
95bf539

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Beta v0.2.2 Release Notes

“Ah, traveler, you return at a most fortuitous time! The world of Cynrith grows ever more intricate beneath the Architect’s gaze. Let me recount the latest wonders and trials…”

  • The Skill System now flourishes: adventurers may discover, equip, and upgrade a host of new skills, each woven with buffs, drawbacks, and secrets. Rarity guides your path—common skills are plentiful, but legendary powers demand true effort and rare gems.
  • The Skill Menu has been reborn, allowing you to view, manage, and enhance your abilities. Dropdowns reveal each skill’s lore and effects, and the gacha system offers new surprises with every spin.
  • Fresh documentation guides all who seek to add their own skills to Cynrith, ensuring the Architect’s design remains open to clever hands.
  • The old D-Pad has faded into memory; in its place, a touch joystick now grants smoother movement for those who walk the world by touch.
  • At last, the collision logic between adventurers and NPCs is refined—no more awkward dances at the edge of tiles. Now, you’ll feel the presence of others as you journey, and the world responds with greater clarity.

“So step forward, skillful one. The floors await, and with each ascent, the song of Cynrith grows richer. May your choices echo through the ages!”

— Eldrin the Steward

Cynrith Beta v0.2.1

06 Sep 03:37
2d6130a

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Cynrith v0.2.1 Release Notes

Traveler, the world of Cynrith grows ever brighter beneath the Architect’s gaze. Let me recount the latest changes, so you may journey with confidence and curiosity.

Controls & Movement

  • The winds of change have swept through the land: WASD now guides your steps, with movement more fluent and true. Diagonal paths are yours to walk, and the last key pressed sets your direction.
  • The Enter key opens doors to dialogue and interaction, while Space unleashes your combat spirit.
  • The Escape key now opens and closes your player menu, keeping your journey seamless.

Settings & Customization

  • A new Settings menu awaits in your player menu. Here, you may toggle touch controls, show or hide the log, and adjust both background music and sound effects with elegant sliders and switches.
  • Your preferences are remembered, saved and restored with every journey.

Installable Adventure

  • Cynrith is now installable on your device. Add it to your home screen and return to the world whenever you wish, even when the winds are offline.

UI & Polish

  • The settings menu and sliders now match the world’s theme, styled for clarity and comfort on all screens.
  • Touch controls and logs can be toggled at will, and the menu adapts gracefully for mobile adventurers.

Quests & NPCs

  • NPCs with quests ready to complete now display a golden ‘!’ above their heads, guiding you to new rewards.
  • Minor fixes ensure quests and NPCs behave as the Architect intended, even as you warp between floors.

Other Improvements

  • Player now spawns below teleport stones, avoiding collision woes.
  • Game logic and collision systems refined for smoother play.
  • The roadmap grows, and the world prepares for new floors, skills, and secrets.

Step forward, traveler. The world is ready, and your story continues. May the Architect watch over you, and may every memory find its place in the song of Cynrith.

-Eldrin

Cynrith Beta v0.2.0

04 Sep 05:45
99e2140

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Cynrith v0.2.0 Release Notes

Welcome, traveler! Much has changed since your last visit. The Architect’s world grows, and new echoes fill the Spires. Let me share what awaits you in this new chapter.

Floor 4: The Shattered Spires

  • A new floor rises, shimmering with glass and memory.
  • Shardlings and Displaced Shadows now roam the islands.
  • The Grand Hall welcomes you with new NPCs, tales, and traders.

Quests & Characters

  • Lyra seeks fragments of her lost song.
  • Archivist Venn invites you to gather Glassberry Leaves and Memory Notes, restoring comfort to the Hall.
  • The Sundered Echo asks you to free Displaced Shadows by awakening Echo Tiles.
  • The Sentinel of the Spires challenges you: defeat 40 Shardlings to prepare for the ascent.

Inventory & Items

  • Inventory now has pages—expandable up to ten, with two for new adventurers.
  • Use and remove items in bulk, with clear notifications and sounds.
  • Glassberry Tea restores your health to full.

Sound & Atmosphere

  • SFX are now cached for smoother play.
  • New ambient and combat sounds fill the world.

UI & Performance

  • Menus and inventory are more modular and responsive.
  • Notifications and stat icons guide your journey.
  • The welcome screen ensures all is ready before you begin.

Lore & Story

  • NPCs share deeper tales, hinting at the cycles and the Architect’s mysteries.
  • The world’s layers and fading memories are felt in every quest.

Step forward, traveler. The Spires await, and your story continues. May every memory find its place in Cynrith’s song.