Feat/renderer pipeline#1438
Conversation
|
Important Review skippedDraft detected. Please check the settings in the CodeRabbit UI or the ⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Run ID: You can disable this status message by setting the Use the checkbox below for a quick retry:
✨ Finishing Touches🧪 Generate unit tests (beta)
Tip 💬 Introducing Slack Agent: The best way for teams to turn conversations into code.Slack Agent is built on CodeRabbit's deep understanding of your code, so your team can collaborate across the entire SDLC without losing context.
Built for teams:
One agent for your entire SDLC. Right inside Slack. Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Description
Recording
Type of Change
Checklist
#code-changes, I have discussed this change there and it has been green-lighted. If I do not have access, I have still provided clear context in this PR. If I skip both, I accept that this change may face delays in review, may not be reviewed at all, or may be closed.CONTRIBUTING.md.Summary by cubic
Adds a new Vulkan renderer pipeline that replaces the legacy OpenGL path. Ships a native compositor with optional Adreno Turnip driver injection via
adrenotools, new shader-based screen effects, and UI/XServer integration updates; also fixes FPS tracking.New Features
VulkanRendererwith a nativeVulkanRendererContextand JNI bridge.adrenotools(defaults to system Vulkan on non‑Adreno).XServerViewmoves fromGLSurfaceViewtoSurfaceViewwithSurfaceHoldercallbacks.VulkanRenderer(QuickMenu,ScreenEffectsPanel,ScreenEffectDialog) and screen effects config simplified.Dependencies
vulkan_renderer(arm64‑v8a only).adrenotools; packaging usespickFirstsfor hook libs to avoid conflicts.Written for commit 1df389b. Summary will update on new commits.