An in-the-middle launcher for Steam and Epic developers.
When a player clicks Play on your game in Steam or Epic, Harbor opens first. They see your patch notes, your news, your dev updates — whatever you want them to see — and then the game launches.
That's the most engaged a player will ever be — the second before they play — and right now no one gives you a way to reach them there. Steam doesn't. Epic doesn't. Patch notes sit on a store page nobody revisits. Discord reaches the loyal five percent who already opted in. The most engaged audience you have is also the audience you have the worst tools to talk to.
Harbor is a small launcher you ship next to your game and set as your Steam or Epic launch target. You control what shows up before Play: patch notes, news posts, dev comments. Integration takes under an hour. No SDK, no engine plugin, no code changes to the game itself.
We're not a store. We don't distribute games, we don't take a cut of sales, and we don't manage player accounts. Your players never see a "Harbor" brand — the launcher is yours, themed for your game, with your art and your voice.
The launcher takes a few seconds before each play session. In that time you see whatever the developer wanted to share — what changed in this patch, what they're working on next, a note about the upcoming beta — or you see nothing at all. The developer chooses.
No account to make. No app to install separately. No notifications between sessions. No tracking across games. The launcher belongs entirely to the developer: their art, their colors, their words. When you press Play, the game launches normally — same as it would without Harbor.
The premise is that a few seconds with the people who made the game you're about to play is better than the alternative: silence between updates, patch notes you'd have to go hunting for, dev posts you missed because they were buried in a Discord channel you never check.
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